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Thread: Assassin Mk.I
11-17-2012, 09:15 PM #1
Name: Assassin MK.I Chassis: HBK-4P Engine: 260 STD - 84.2 kph - 90.4 kph Jump Jets: N/A Endo Steel:
N/A LT 2 ML L/R Arm 6 SL RT 1 SL Head Heat Sinks: 20 10 DHS + 10 Engine Armor: 320/338 Head: 18 Center Torso: 54 Center Torso (Rear): 10 Right Torso: 40 Right Torso (Rear): 8 Left Torso: 40 Left Torso (Rear): 8 Right Arm: 31 Left Arm: 31 Right Leg: 40 Left Leg: 40
First post here, so I'll summarize my mech here. I dropped the 260 standard engine in this HBK because it was the biggest the game would let me now. I guess they didn't like 115 kph hunchbacks in closed. This mech is really a heavily armored light. I use it almost the same way most of the time. Getting behind enemy lines and 31 point alpha striking unsuspecting mechs in their weak spots, then zipping away at 90 kph before anyone knows what happens. In stand alone fights, it still does very well. With a heat ratio of 1.25 it can still alpha 5-6 times before it begins to heat up to danger levels, map depending. I've burned down Awesome's and Atlas' with this build, fully utilizing it's speed to keep from being fired upon. Staying within 90m of anything but speedy lights is no issue at all. After a couple of hot alpha hits, I have a weapon group assignment keyed for fire all the smalls in chain fire. The mech will cool faster than it will heat up and you can keep the pressure on target even while firing the mediums.
Of course the true weakness of this build, as with all 4P's, is 85% of your weaponry is in your right torso. Once that goes, you have a head laser and a left arm, at most. So use your speed to keep from being hit! And use your left side for cover if possible; loosing your heatsinks in the left torso is rough, but not as bad as loosing that hunch. Dunno if anyone's posted this build before, haven't found this exact set up,
Last edited by Yiazmat; 11-20-2012 at 03:24 AM.
03-04-2013, 06:22 PM #2
Hey, nice build! I did something similar, here's a pic