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02-11-2013, 04:33 AM #1
COM-2D Mythweaver's Commando (3x SSRM2 + 1x MLas)
There is nothing very special about this 'Mech. I use it to provide an ECM Umbrella for the Heavier 'Mechs in my Lance. Although I don't use it primarily as a killer, it causes noticeable stress to the pilots of Cataphracts and Awesomes...you can almost see the panic on their face!
Last edited by Tuku; 04-03-2013 at 08:52 PM.
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02-19-2013, 01:39 AM #2
I just tried to make this...says the XL 200 is too heavy...and that was after taking off an SSRM and mlaser. Am I doing something wrong? I have the endosteel and dhs...
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02-19-2013, 02:51 PM #3
Without seeing your layout I have no idea where the problem is, this is definately the way I run mine though...I just double checked.
Strip your 'Mech down completely, then put the engine in first and go from there. There have been times when I have had to finagle things around in order to match someone elses build. I hope this works for you.
Myth.Last edited by Mythweaver; 02-19-2013 at 02:54 PM.
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03-11-2013, 09:18 PM #4
This is my exact build, works well. Tears through non ECM lights, might need some help against 3Ls.
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03-12-2013, 06:10 PM #5
The only time I've ever needed help against the RVN-3L with this 'Mech has been when there are more than one of them. As long as you are judicious in your use of ECM Counter Measures, SSRM Locks are easy to get. This build or something very similar to it has destroyed me on many occassions.
Myth.
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03-27-2013, 01:15 PM #6
As much as it pains me to say I'll use a non-max engine in a light, this seems to be about the best configuration for a Commando 2D that I've seen.
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03-31-2013, 01:32 PM #7
First run on this build just now. Actually burned through all my streak ammo just before I went down. Like 400 damage, got a kill, pretty sweet build.
When looking at the armor values in my builds, ignore the front/back distribution on torsos. I just click "max armor" on smurfy's and tweak down from there to get to the expected value on each component.
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03-31-2013, 10:52 PM #8
Glad it's working for you skribs. It is one of my favorite lights without a doubt.

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03-31-2013, 11:22 PM #9
It's working, I wouldn't say favorite. The dependence on streaks means two things:
1) In order to do damage against lights, I need ECM on counter. This is very dangerous.
2) If I run out of ammo, the one laser won't do much.
I think I'll like the Raven-3L better. More capable when streaks are OOA or unusable, and the build allows for BAP, which means powered down mechs are much more vulnerable. That said, that's simply the extra 10 tons talking. Your build, as far as I can tell, is the best 2D build.When looking at the armor values in my builds, ignore the front/back distribution on torsos. I just click "max armor" on smurfy's and tweak down from there to get to the expected value on each component.
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04-01-2013, 05:35 PM #10
I've tried several different builds on my 2D, from LLas to SRM6 but I always come back to mlas/2xssrm :) Sometimes just for kicks I run a std 200 engine to annoy some lights which are trying to run away xD But now I have a goal in where to go with my 2D <3
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04-05-2013, 01:00 PM #11
I'm thinking about trying out 2xSSRM2 and adding half ton of armor and 1 ton of ammo, or else swapping out the ML for another ton of ammo. Half the time my laser goes right away, anyway, and I burn through all my ammo on most matches.
I've been having a lot of fun running into a group of a medium, heavy, and assault, and downing the assault mech before running away from the other two. Usually by that point I'm at 20% ammo...When looking at the armor values in my builds, ignore the front/back distribution on torsos. I just click "max armor" on smurfy's and tweak down from there to get to the expected value on each component.
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04-07-2013, 07:18 AM #12
I would love this build except for one fact. Construction rules round to 0.5 tons, rather than 0.25 tons for each item (Which could spell trouble for Clan mechs).
This means this build gets 0.5 tons of rounding waste (ES & XL). That would allow near maximum armour if applied.
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04-07-2013, 03:32 PM #13
Space Vikings don't really care about a little wasted space, you need room for pillaged goods, women and Beer!

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04-24-2013, 03:50 PM #14
Hmm, I just realized, I need to post my current 2D build (as with several chassis, it's only a slight variation, but it's MY build). I'm using 3xSSRM2 with 3 tons of ammo. I found with this build that my ML tends to go first, and then I run out of ammo.
I think the 2D is better in LvL than any other mech (until it's OOA), but the Raven 3L is definitely the superior mech. I've also decided that any 2D build I have must have 3xSSRM2, as otherwise I might as well run the 3L.When looking at the armor values in my builds, ignore the front/back distribution on torsos. I just click "max armor" on smurfy's and tweak down from there to get to the expected value on each component.
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04-24-2013, 08:53 PM #15
I agree with the need for 3x SSRM's, but I think the Med.Laser is vital.
Myth.



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