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  <channel>
    <title>Oxide</title>
    <description>Discussion of the Oxide hero variant of the Jenner chassis. This variant has 4 Missile hardpoints, and gets the Hero Mech bonus.</description>
    <pubDate>Mon, 16 Mar 2026 03:04:59 +0000</pubDate>
    <lastBuildDate>Mon, 16 Mar 2026 03:04:59 +0000</lastBuildDate>
    <generator>MechSpecs.com</generator>
    <link>https://mechspecs.com/forums/oxide.30/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://mechspecs.com/forums/oxide.30/index.rss"/>
    <item>
      <title>Oxide "Freak" (4xSRM4, XL300)</title>
      <pubDate>Sat, 19 Sep 2020 00:34:56 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-freak-4xsrm4-xl300.4111/</link>
      <guid>https://mechspecs.com/threads/oxide-freak-4xsrm4-xl300.4111/</guid>
      <author>invalid@example.com (Blagg Zear)</author>
      <dc:creator>Blagg Zear</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center"><img src="http://i58.tinypic.com/ic7cyc.gif" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i58.tinypic.com/ic7cyc.gif" />&#8203;</div><br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=2ed08dc3e0dcbbd642e7e8cc01355669cd47ab92" width="775" height="310" border="0"></iframe><br />
<br />
dedicated to <a href="https://www.mechspecs.com/members/epikt.1965/" class="internalLink"><span style="color: #ff00ff"><b>epikt</b></span></a><br />
<br />
Because it can. Plays like a Freak. Just Alpha at someones butt with 34+ damage and then get the hell out of there! Just to cool down for another Freakshow.<br />
<br />
Alternate &quot;Crazy-Ammo&quot; Version:<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=212038872ab9f37dd3af31643489e57a52261eb0" width="775" height="310" border="0"></iframe><br />
<br />
Alternate &quot;Ultimate epikt&quot; Version:<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=642cea629c202c5824b3fd8c3ac8364ee0d10a5e" width="775" height="310" border="0"></iframe><br />
<br />
Gameplay by epic epikt:<br />
<iframe width="560" height="315" allowfullscreen="" frameborder="0" scrolling="no" src="//www.youtube.com/embed/OcNtZlie_6M?controls=2"></iframe><br />
<br />
<iframe width="560" height="315" allowfullscreen="" frameborder="0" scrolling="no" src="//www.youtube.com/embed/g48pr_HRc1Y?controls=2"></iframe><br />
<br />
<iframe width="560" height="315" allowfullscreen="" frameborder="0" scrolling="no" src="//www.youtube.com/embed/E1qbbP1lOYY?controls=2"></iframe><br />
<br />
<b>*QUIRKS:</b><br />
SRM/4 Cooldown<b>-15%</b><br />
Missile Weapon Cooldown<b>-7.5%</b><br />
SRM/4 Heat Generation<b>-15%</b><br />
Missile Weapon Heat Generation<b>-7.5%</b><br />
SRM/4 Range<b>+15%</b><br />
Missile Weapon Range<b>+7.5%</b><br />
<br />
Blagg]]></content:encoded>
      <slash:comments>78</slash:comments>
    </item>
    <item>
      <title>Oxide "Grimm Streaker" (4x SSRM2, BAP, XL295)</title>
      <pubDate>Wed, 02 Dec 2015 19:28:33 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-grimm-streaker-4x-ssrm2-bap-xl295.4109/</link>
      <guid>https://mechspecs.com/threads/oxide-grimm-streaker-4x-ssrm2-bap-xl295.4109/</guid>
      <author>invalid@example.com (Michael)</author>
      <dc:creator>Michael</dc:creator>
      <content:encoded><![CDATA[<span style="color: black"><b>NEW VERSION (12/23/13)</b></span><br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=bcd4073298ad81e82aa0b338c95b7b1043d719bd" width="775" height="310" border="0"></iframe><br />
<br />
After much playing with the Oxide I found that I was easily able to get 700-800 points of damage in a match (using Arty and Airstrike to supplement my damage output). The problem I was running in to was running out of missiles and then just running around waiting for someone to kill me.<br />
<br />
By dropping to a XL295 from an XL300 I freed up .5 of a ton and lost 2kph of speed. I shaved off a little armor here and there (seems to be a discrepancy between Smurfy and ingame Mechlab for a single point of armor). The shaved armor added up to a further .5 of a ton which allowed me to add a third ton of ammo (3 tons for 300 missiles).<br />
<br />
This little modification allowed me much greater damage potential!!!<br />
<br />
I also <span style="text-decoration: line-through">cheated</span> adapted and added Artemis since it is a known bug that Artemis decreases lock time even if you are using streaks!<br />
<br />
<span style="color: black"><b>OLD VERSION</b></span>...<br />
<br />
<a href="https://mechspecs.com/threads/oxide-grimm-streaker-4x-ssrm2-bap-xl295.4109/" target="_blank" class="externalLink ProxyLink" data-proxy-href="proxy.php?link=https%3A%2F%2Fmechspecs.com%2Fthreads%2Foxide-grimm-streaker-4x-ssrm2-bap-xl295.4109%2F&amp;hash=48fd960b2a35d9342964a8e82087ee14" rel="nofollow">Oxide &quot;Grimm Streaker&quot; (4x SSRM2, BAP, XL295)</a>]]></content:encoded>
      <slash:comments>78</slash:comments>
    </item>
    <item>
      <title>Oxide "Oxi Bomber" (4x LRM5, BAP, XL235)</title>
      <pubDate>Tue, 09 Jun 2015 22:17:57 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-oxi-bomber-4x-lrm5-bap-xl235.4110/</link>
      <guid>https://mechspecs.com/threads/oxide-oxi-bomber-4x-lrm5-bap-xl235.4110/</guid>
      <author>invalid@example.com (Aylek)</author>
      <dc:creator>Aylek</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=f443845679a05a1a1cb9fc275273c10a260e629d" width="775" height="310" border="0"></iframe><br />
<br />
<br />
This is meant as a mixture of LRM suppression, fire support and a continuous stress factor for enemy mechs. Especially the latest duty can be fullfilled best when firing the LRM5s in chain. Ammo is plenty, 5 tons mean 45 shots / launcher.<br />
<br />
I am sure the XL235 looks odd at first, but it grants enough speed for quick repositionings as well as capping points far off before joining the main force again. It&#039;s the maximum engine a Blackjack can carry, so it shouldn&#039;t be <i>that</i> uncommon.<br />
<br />
<br />
An XL255 will work as well, but costs the 5th ton of ammo:<br />
<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=507455e531136ce7c0bf22588624f7130f24b302" width="775" height="310" border="0"></iframe>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Oxide "Tracking SRMs" (3x SRM4, 1x NARC, XL255)</title>
      <pubDate>Tue, 16 Sep 2014 13:10:45 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-tracking-srms-3x-srm4-1x-narc-xl255.7000/</link>
      <guid>https://mechspecs.com/threads/oxide-tracking-srms-3x-srm4-1x-narc-xl255.7000/</guid>
      <author>invalid@example.com (Motörhead)</author>
      <dc:creator>Motörhead</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=263719dcc36e6c3696f8ea3af6cd1339ee09aaae" width="775" height="310" border="0"></iframe><br />
<br />
Get those SRMs in, with a disguised tracker, and try not to die meanwhile for the not excellent speed.<br />
<br />
Swap half ton of ammo at will.<br />
<br />
Modules :<br />
<br />
NARC +<br />
SRM 4 range<br />
AD.SEISMIC<br />
RADAR DEPRIVATION<br />
TARGET INFO GATHERING]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Oxide "Mini-Freak" (2x SRM4, 2x SRM2, XL300)</title>
      <pubDate>Mon, 15 Sep 2014 04:14:01 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-mini-freak-2x-srm4-2x-srm2-xl300.4207/</link>
      <guid>https://mechspecs.com/threads/oxide-mini-freak-2x-srm4-2x-srm2-xl300.4207/</guid>
      <author>invalid@example.com (Yohgi)</author>
      <dc:creator>Yohgi</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=632adf60eca89721210a9d1e45061d84e4dd38ad" width="775" height="310" border="0"></iframe><br />
<br />
I&#039;ve been running  Michael&#039;s streak build and it has been amazing... high damage output and good survivability.  But on almost every run I find myself out of ammo with people left to kill, so I think I might try this for a few more rounds of ammo.  How does it look?<br />
<br />
Name changed to Mini-Freak, because Magnificent Bastard is absolutely correct, that&#039;s what it is.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Oxide "Freakerer" (2x SRM6+A, XL295)</title>
      <pubDate>Sat, 06 Sep 2014 11:46:19 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-freakerer-2x-srm6-a-xl295.4181/</link>
      <guid>https://mechspecs.com/threads/oxide-freakerer-2x-srm6-a-xl295.4181/</guid>
      <author>invalid@example.com (epikt)</author>
      <dc:creator>epikt</dc:creator>
      <content:encoded><![CDATA[One of the many flaws the Oxide has is the hardpoints repartition on both torso and arms. The low pitch (only 20Â°) combined with the absence of jumpjets make the use of the torso launchers difficult on uneven terrain (this is especially true at very short range).<br />
<br />
That&#039;s why, based on the classic <a href="http://www.mechspecs.com/forum/index.php?topic=4891.0" class="internalLink">4x SRM4s build (the &quot;Freak&quot;)</a>, I experimented with two builds in order to transfer as much fire-power as I could on the arms:<br />
- <a href="http://www.mechspecs.com/forum/index.php?topic=4964.0" class="internalLink">the &quot;Freaker&quot;</a>, equipped with 2x SRM6s on the arms and 2x SRM2s on the torso;<br />
- the &quot;Freakerer&quot;, equipped with 2x ASRM6s on the arms.<br />
<br />
Testing is still on going, I don&#039;t know yet what build to prefer of the three.<br />
<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=e041389d12aed7f8852b8f63dae89463256849d0" width="775" height="310" border="0"></iframe><br />
<br />
The idea behind this build, compared to both the Freak and the Freaker, is to deal less damage but more precisely. As well as having all the fire-power...<br />
<br />
<a href="https://mechspecs.com/threads/oxide-freakerer-2x-srm6-a-xl295.4181/" target="_blank" class="externalLink ProxyLink" data-proxy-href="proxy.php?link=https%3A%2F%2Fmechspecs.com%2Fthreads%2Foxide-freakerer-2x-srm6-a-xl295.4181%2F&amp;hash=a3d2dc1f4be06ad93ee57886d732e22b" rel="nofollow">Oxide &quot;Freakerer&quot; (2x SRM6+A, XL295)</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Oxide Streak Burst (2x SSRM2, 2x SRM4, XL300)</title>
      <pubDate>Mon, 18 Aug 2014 09:08:01 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-streak-burst-2x-ssrm2-2x-srm4-xl300.4116/</link>
      <guid>https://mechspecs.com/threads/oxide-streak-burst-2x-ssrm2-2x-srm4-xl300.4116/</guid>
      <author>invalid@example.com (The7Sins)</author>
      <dc:creator>The7Sins</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=1a44cde43667e7ce0bb6cf09a4ee2c75014624d6" width="775" height="310" border="0"></iframe><br />
<br />
To take out both lights and heavier mechs.]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Oxide "Jenner IIC" (2x SRM6, 2x SSRM2, BAP, XL280)</title>
      <pubDate>Mon, 31 Mar 2014 19:59:58 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-jenner-iic-2x-srm6-2x-ssrm2-bap-xl280.5286/</link>
      <guid>https://mechspecs.com/threads/oxide-jenner-iic-2x-srm6-2x-ssrm2-bap-xl280.5286/</guid>
      <author>invalid@example.com (Iron Beagle)</author>
      <dc:creator>Iron Beagle</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=d2039145083b88c7875c8d841d00ca996b7e1e3f" width="775" height="310" border="0"></iframe><br />
<br />
Haven&#039;t used yet was trying a bunch of stuff last night but got inspired today searching around.  Well one of my fav&#039;s from back in day was Jenner IIC realized I could almost pull it off with Oxide.  Just dont have SSRM4 (thus the 2 SSRM2&#039;s) and well cant do a 315XL engine but decently close enough.  Didn&#039;t see a similar version listed so here she is.  Seemed to be a reasonable change to the 4x SSRM2<br />
<br />
2x SRM6 are for close in  straight on shots.  Used appropriately vs big mech&#039;s, ideally frontal or rear as you race by to get the most missiles hitting.  Leading target with SRM&#039;s can be a pain, thus why ya see STREAK boats.<br />
<br />
2x  SSRM2&#039;s for dealing with the fast lights that  for most part waste of SRM6 shots and can add in some extra damage against big boys.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Oxide "Oxicleanâ„¢" (1x SRM6, 2x SSRM2, 1x LRM5, XL300)</title>
      <pubDate>Sun, 29 Dec 2013 05:10:19 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-oxiclean%C3%A2%E2%80%9E%C2%A2-1x-srm6-2x-ssrm2-1x-lrm5-xl300.4124/</link>
      <guid>https://mechspecs.com/threads/oxide-oxiclean%C3%A2%E2%80%9E%C2%A2-1x-srm6-2x-ssrm2-1x-lrm5-xl300.4124/</guid>
      <author>invalid@example.com (Magnificent Bastard)</author>
      <dc:creator>Magnificent Bastard</dc:creator>
      <content:encoded><![CDATA[<i>Oxicleanâ„¢ uses it&#039;s patented triple-missile-action weapon system to remove tough mechs from the battlefield. Just look at how easy it is to hit those hard to reach mechs at long range.  And those tiny light mechs won&#039;t be getting past Oxiclean either with it&#039;s double-streak action. Finish off those big mechs with the powerful punch of the SRM6.  Oxiclean goes on, bad mechs fall off. Oxiclean.</i><br />
<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=8cfe741887b72e3793708940e44cc8f4e290fdb7" width="775" height="310" border="0"></iframe><br />
<br />
This build started off as a joke. Now I&#039;m not sure if laughing is appropriate.<br />
<br />
Alternate BAP version:<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=7218397ecf68b4a75815e10df6481bb44f83a778" width="775" height="310" border="0"></iframe><br />
<br />
Alternate Extra Ammo version:<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=50fa609b85f10b48639eb054b4d95f6bab1e78cb" width="775" height="310" border="0"></iframe>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Oxide "Tri-Force" (1x SRM4, 1x SSRM2, 1x LRM5, XL300)</title>
      <pubDate>Sun, 29 Dec 2013 05:05:47 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-tri-force-1x-srm4-1x-ssrm2-1x-lrm5-xl300.4134/</link>
      <guid>https://mechspecs.com/threads/oxide-tri-force-1x-srm4-1x-ssrm2-1x-lrm5-xl300.4134/</guid>
      <author>invalid@example.com (enileph)</author>
      <dc:creator>enileph</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=0e28b97b7fc51ae19c28865e883d2b09ad3bb362" width="775" height="310" border="0"></iframe><br />
A bit of everything.  SRM4 in CT to keep on fighting when the arms are knocked off.<br />
<br />
The LRM is for netting some assists, draining AMS (everyone has to fire roughly the same amount of AMS ammo when there are any missiles around), finishing off damaged/legged targets, and to damage slow things without AMS.<br />
<br />
2x streaks for every short range needm located in different places so they keep on working when you are damaged.  They hit enemy the same anyways.<br />
<br />
SRM4 since there are many ECM around these days.  Also good for every situation.<br />
<br />
Ammo is one ton for each type of ammo, which should be enough.  If you want more ammo you will have to skim on the engine rating.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Oxide "Black Mamba/o #5" (1x LRM5, 1x SSRM2, 1x SRM2, 1x NARC, XL295)</title>
      <pubDate>Sun, 29 Dec 2013 04:53:15 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-black-mamba-o-5-1x-lrm5-1x-ssrm2-1x-srm2-1x-narc-xl295.4411/</link>
      <guid>https://mechspecs.com/threads/oxide-black-mamba-o-5-1x-lrm5-1x-ssrm2-1x-srm2-1x-narc-xl295.4411/</guid>
      <author>invalid@example.com (S Morgenstern)</author>
      <dc:creator>S Morgenstern</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=8b0435ee87b3e79a8860c6cafdfdfb37df4add0c" width="775" height="310" border="0"></iframe><br />
Based on the <a href="http://www.mechspecs.com/forum/index.php?topic=4915.0" class="internalLink">&quot;Tri-Force&quot;</a> by enileph,<br />
<br />
<br />
The &quot;[glow=green,2,300]Black Mamba/o #5[/glow]&quot; has a little bit of everything-er ... <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink    ;)" /> ... <i>the &quot;Tri-Force&quot; also has a little bit of everything.</i>  This little guy is a fun build that changes things up a bit.  Still has very good speed, very good armor, and now a new and improved heat efficiency that <span style="text-decoration: underline">effectively</span> results in a overheat of &quot;never&quot;.<br />
<br />
As for armament, near, far, wherever you are, my <span style="text-decoration: line-through">heart</span> missiles will go on and on.  The arms contain the launchers which benefit from the available aiming the most.  Leaving the other two pepperboxes for the torso hardpoints.  Resulting in ... near and far zombie potential should the arms decide to take a vacation.<br />
<br />
As always,<br />
Happy Hunting]]></content:encoded>
    </item>
    <item>
      <title>Oxide The 1-2 (1x SRM6, 2x SSRM2, BAP, XL285)</title>
      <pubDate>Tue, 17 Dec 2013 03:12:05 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-the-1-2-1x-srm6-2x-ssrm2-bap-xl285.4226/</link>
      <guid>https://mechspecs.com/threads/oxide-the-1-2-1x-srm6-2x-ssrm2-bap-xl285.4226/</guid>
      <author>invalid@example.com (NeoNot)</author>
      <dc:creator>NeoNot</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=c5cf7430d6acf937a4eb2d99156704c0086afca5" width="775" height="310" border="0"></iframe><br />
This build was made in an effort to actively engage EMC mechs as well as those not covered.<br />
I was able to keep the armor up at a fairly high level with a speed that suits my playing style.<br />
Those that want more speed may drop a ton of ammo or strip off a little armor to step up to the bigger motors.<br />
<br />
Here is an example with a XL295 and the armor stripped down a little to keep the ammo count the same.<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=eb94e582a2ebc659b7e06d8a0ffa4470942d9fe9" width="775" height="310" border="0"></iframe><br />
Some might find it beneficial to swap out a ton of the SSRM ammo for another ton of SRM ammo.<br />
<br />
<br />
<br />
Here is another variant but this one I use more for brawling, if you can call a Jenner a brawler <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie2" alt=";)" title="Wink    ;)" /><br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=14f6e9998de78cec3b6fddf619666f4edd060340" width="775" height="310" border="0"></iframe><br />
I put the SRM6&#039;s in the arm to get more aiming ability. A single SSRM2 is still here as well as the BAP for the ECM mechs.<br />
<br />
Hope you enjoy it as much as I have.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Oxide "Dummy" (3x SRM6, XL280)</title>
      <pubDate>Sun, 15 Dec 2013 16:31:36 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-dummy-3x-srm6-xl280.4227/</link>
      <guid>https://mechspecs.com/threads/oxide-dummy-3x-srm6-xl280.4227/</guid>
      <author>invalid@example.com (NeoNot)</author>
      <dc:creator>NeoNot</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=e693d128d29b620e0807892b841180ec3b0f0191" width="775" height="310" border="0"></iframe><br />
As the name implies this is a dumb build.<br />
There is no targeting assist or ECM counter measure but it will rake against the light ECM mechs if you take the time to learn to lead your target!<br />
<br />
With the 280 engine you aren&#039;t going to win a drag race so I usually play pretty close to the group with this build.]]></content:encoded>
    </item>
    <item>
      <title>Oxide "Freaker" (2x SRM6, 2x SRM2, XL280)</title>
      <pubDate>Tue, 10 Dec 2013 12:34:15 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-freaker-2x-srm6-2x-srm2-xl280.4180/</link>
      <guid>https://mechspecs.com/threads/oxide-freaker-2x-srm6-2x-srm2-xl280.4180/</guid>
      <author>invalid@example.com (epikt)</author>
      <dc:creator>epikt</dc:creator>
      <content:encoded><![CDATA[One of the many flaws the Oxide has is the hardpoints repartition on both torso and arms. The low pitch (only 20Â°) combined with the absence of jumpjets make the use of the torso launchers difficult on uneven terrain (this is especially true at very short range).<br />
<br />
That&#039;s why, based on the classic <a href="http://www.mechspecs.com/forum/index.php?topic=4891.0" class="internalLink">4x SRM4s build (the &quot;Freak&quot;)</a>, I experimented with two builds in order to transfer as much fire-power as I could on the arms:<br />
- the &quot;Freaker&quot;, equipped with 2x SRM6s on the arms and 2x SRM2s on the torso;<br />
- <a href="http://www.mechspecs.com/forum/index.php?topic=4965.0" class="internalLink">the &quot;Freakerer&quot;</a>, equipped with 2x ASRM6s on the arms.<br />
<br />
Testing is still on going, I don&#039;t know yet what build to prefer of the three.<br />
<br />
<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=4722a19fc082d15114568f5060223728a4b13c36" width="775" height="310" border="0"></iframe><br />
<br />
The base build was what Blagg called the &quot;crazy ammo variant&quot;, powered by an XL280 engine and carrying 5t of ammo. With 4t I simply ran out of ammo every...<br />
<br />
<a href="https://mechspecs.com/threads/oxide-freaker-2x-srm6-2x-srm2-xl280.4180/" target="_blank" class="externalLink ProxyLink" data-proxy-href="proxy.php?link=https%3A%2F%2Fmechspecs.com%2Fthreads%2Foxide-freaker-2x-srm6-2x-srm2-xl280.4180%2F&amp;hash=a8a5cb99528d75885fc20ae2c8a19ee7" rel="nofollow">Oxide &quot;Freaker&quot; (2x SRM6, 2x SRM2, XL280)</a>]]></content:encoded>
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    <item>
      <title>Oxide "Boom" (2x SRM6, 2x SRM4, XL280)</title>
      <pubDate>Sat, 07 Dec 2013 12:35:39 +0000</pubDate>
      <link>https://mechspecs.com/threads/oxide-boom-2x-srm6-2x-srm4-xl280.4128/</link>
      <guid>https://mechspecs.com/threads/oxide-boom-2x-srm6-2x-srm4-xl280.4128/</guid>
      <author>invalid@example.com (NamesAreStupid)</author>
      <dc:creator>NamesAreStupid</dc:creator>
      <content:encoded><![CDATA[<iframe src="https://mwo.smurfy-net.de/tools/mechtooltip?i=123&l=1ddf6a47514332e2e85efc71570909183d266486" width="775" height="310" border="0"></iframe><br />
big alpha, if only SRMs worked]]></content:encoded>
      <slash:comments>3</slash:comments>
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