Start at 0:36 because the timecode doesn't work in embed Hello, I bring you the crazy. Autocannons alone is already scary, add in some ML backup and you're set. Yes, XL is scary fragile but also scary fast run along with heavies and behave like a super Jagermech. BADABOOM BADABOOM BADABOOM! enough talking, more shooting. This screenshot is with one less ML and a ton more armor, and it still wrecked with only 6 minutes of battle time (thus had way too much ammo left). STD variant for weaklings to bring you an oversized Shadow Hawk H that explodes less soon.
Because 2x2 doesn't fit with an XL engine and I simply swapped engines, removed lasers and added heatsinks.
I have a strong feeling this mech is going to be more of a "friends don't let friends XL assault" type of mech.
New version with more armor: I'm still aching to try this out. XLs in assaults is of course blasphemy, but a movementspeed of 71 kph (which is the same as some of my XL jagers) should be fine, and the faster torso twist might mean I can actually use those giant shield arms!
Silent 1 star ratings are annoying. This build, even if you consider the XL engine to be a wrong choice on this mech (and you're right, imho), deserves better, if only for its impressive weapon system. (you should edit the OP with the XL375 variant, it's way better than the 380)
Done. Thanks for the advice epikt I'm still considering an XL375 just because it's sooooo sluggish before mastering and I don't expect the 3M to be any different.
The XL variant has no zombie potential and has had the head laser removed for AMS or 1 DHS and 0.5 tons of armor (even without extra DHS, the sustained DPS is improved over 4 ML) as such: Also dropped to STD320 on the second variant for a bit more armor.
Updated the OP with a screenshot because people seem not to have faith in XL engine banshees. 70.3 kph makes me as fast as a jager, except I have armor and an even scarier loadout. I don't see how that's worth 2 stars ^^
Can't rate any higher than 5 stars, sorry Seven. Honestly, I've run the XL375 on the Banshee, with 4 AC-2s. That speed WRECKS! Getting to the fight, getting away from the fight, turning to use your shield arm, turning to look up or down, turning to respond to fire from your flank . . . there's a list of advantages that extra speed brings, it's so awesome! Obviously, being an assault, the XL engine also produces the disadvantage of being vulnerable to early death by losing either Side Torso. But honestly, I can think of only 3 rounds out of the (so far) 212 matches I've played in my Banshees, where after losing a ST, I was still able to survive long enough to actually do anything worthwhile --- "worthwhile", in this case, means being able to dish out at least another 50 damage, or get to and cap a point (if you happen to be playing on Conquest). The point is, when I lose a ST in my Banshees, the CT usually follows immediately after. Now, I'm not saying everyone should put XLs in their Banshees. But it can be extremely viable, as the speed really adds alot of potential to this slow Chassis. Don't underestimate it! (PS: OT, my internet went down when I went to post this response, and Lazarus saved the day! Thanks again for that, mate. )
While I normally do not advocate BNC with XL, this one is great, especially if you have seen it in action. I will probably use the slower XL version though, but that is just me.
I'm not sure if giving up your shield arms entirely is worth it for one more DHS and kph, but if it works that's cool! XL engines in banshees are less fragile than you might think since you can use your arms as shield more effectively (you twist MUCH faster).
XL in a Banshee really isn't all that big of a deal. Sure there are times when you lose a ST and die instantly; but in my experience, those tend to be the exceptions, rather than the norm. In general, and like S7 already pointed out, Banshees have such huge shield-arms that the STs only ever get targeted from the front; and when a Banshee is targeted head-on, the CT usually gets hit at least as often as the STs, so that even if you do die from having a ST blown off, chances are your CT would have followed shortly after had you been using a STD engine. And the upsides to the incredibly fast XL engine in the Banshee are simply amazing.
I finally got around to saving for it after several months and it was totally worth it. Might use it in my Battlemasters as well. I'm personally advising against the regular AC5. The UAC has double the burst until it jams, but generally you won't to be exposing yourself for too long anyway as it is an averagely hot build. 3xAC2 still packs a lot of DPS if it jams and the ability to burst people extra hard when you start firing is awesome Of course you might run out of ammo in comparison, but in my experience, running out of targets to shoot at happens faster.
the two 1Star Ratings are absolutely silly. Where is the reason?? I don't have the XL375 but i have tested it with the STD320. The Combo of UAC+3AC2 is absolutely brutal. The Quad MLas are really for Backup to give the Finishing Blow at red CTs or when Ammo is out. Some might think the Heat Production might be a Problem but it`s not the case if you can fire in Burstmode on high heatlvl and only Autofire when Heat is low. btw i still had some Bullets left, so if there were only more Targets in the end, definitely easy to hit 1K+ and possibly even more I give it 5 Stars for the Long Range Power of the Weaponsetup.
I agree, Blagg. The thing about ratings: if you give it one star, you are basically saying that it is a worse build than something you rate 2 stars or 3 stars. If you rate it five stars, it means that there is nothing truly "better" than it; that is, it fills a niche that no other build does quite as well. You rated a build 1-star? Means you think it performs at the lowest rung possible, worse than (or just as good as) anything else you could possibly come up with. So considering how many awesome scores have been done with this build (I've done several 900+ myself, including a 1000+ ) it seems strange that a person could rate this build only 1 star, since there are obviously so many other builds which are WAY worse. (If you can even call this bad.)
Someone need to face this mech, really. I guess he is rating it 1 star for the XL though. Some ppl really hate XL. I reserve 5 stars for the best builds for that variant of the chassis, if at all. Hack I won't even give my own build a 5 star! As for 1 star, it is easy to get that low... a BNC-3M with 8 SLas is going to get it, just as deserving as one with 7 SLas (unless it is really funny). Basically anthing unplayable.
Been running this with 1 less AC2 and a PPC. Extra burst is a lot of fun. However, the new UAC is no longer really easy to combine with AC2s because of the amount of clickling you'll have to do/macro's you'll have to set up. Trying this one out:
I agree, S7, UAC's just got a whole lot of pain added to their name. I really can't see myself running them much anymore, unless I was to use a weapon-group Hotkey-Macro, which I refrain from as a rule. And double-tapping that much . . . I think I'd get sore fingers! And yeah, that AC5-AC2-PPC-MLas setup has been doing wonders for me the last week or so. It simply never stops hurting stuff; I faced a few Direwolfs in it on Canyon yesterday, and it still rocked. The pin-point alpha, combined with the dakka ability, makes for a great all-round-build.