If you like Dragon's, you might just like this. But with only 4 tons of ammo, your going to have to use speed to your advantage.
In about 6 matches, I haven't lost an arm yet, so I'd rather do this build using the A arm to put all the erml's together. I also cut some armor/.5t ammo just because I always feel the need to take a tc1. Def shaping up to be the 3rd place variant, but each one can't be a pure laser boat.
4/5, Levelled up with LT's arm based version of this build and found it very solid even doing basics - using the ERML range/cooldown due to the ammo amounts. Will add the cooldown LB20X once mastered.
5/5, Great 1-2 punch with the ERMLs followed up by the shotgun, had a lot of success, including a 4k game before it even had all basics:
Getting mine through the elite states, with only full regular basics it is already getting nasty: This thing is a core ruiner if you roll in with 2-3 teammates. At the end, I had a 6 MPL firestarter picking at me, and still managed to down 2 TBRs and a LCT, then the Firestarter died, and their last guy/TBR managed to finally get my CT down. Ignore this build at your peril, for it almost makes me like the Gargoyle (Video inc soon)
Roll out! This is the best video I could get to show the power of this build. I die in the end, but I bring half a team with me.
What about using two cMPLs and both GAR-Prime arms to double the LB-X quirks? or using an SRM to maintain the firepower rating?
Your link's broken (not sure what that is, that string doesn't look like a smurphy string), but losing 12 firepower by going to MPLs only is too big of a trade for this build. The LBX20 is powerful, but its greatest ability is its crit potential on exposed components...by losing 2 ERMLs, you make it take that much longer to get past the armor, which means the LBX is not going to be as nasty as it could. The extra 10% cooldown means it could fire more, but you're still going to want the lasers to get the armor off that mech faster.
5/5, Ok, good points. The firepower rating appears to only take alpha damage into account, but I think you're still right. Other than that, one can pick the GAR-D CT for faster acceleration/deceleration or the GAR-A for slightly better turning.
Yeah, this mech still GOES man. Pulled it out in a Stream, and never did under 400 damage with 2-4 kills XD