In the end, i stop on this: [MEDIA]
I use in CW [MEDIA]
This build is rock! Two game 1000+ dmg
A bit modified, with TC1. And yes, I like simmetry ) [MEDIA]
[IMG] https://www.mechspecs.com/threads/bounty-hunter-ii-hot-vom-3xlpl-4xml-1xjj-std300.11230/
[IMG] [IMG] 2x ERPPC, 2xLPL, 1erML, 1TC
Fast, maneuverable, deadly. Watch the distance, if close than 120 -> HML, 120-540 -> alfa or ATM. Don't fear the light ) [MEDIA] But i prefer drop...
Thanks for advice. A bit hotter, but better.
I used full JJ version(2xLRM15+A, 2 x erLL), and i find what i rarely use jj. Besides firing MRM requires a time, in jump time you lose more rocket....
I use similar build, but with erPPS for long and alfa for mid/close. [MEDIA]
With new range of MRM: [MEDIA] Good optimal. Don`t have a problem with heat.
Inspired with dranozir`s Alfa Prime Same alfa. More cooler, better optimal, AMS. You can change AMS for L-AMS. [MEDIA] PS But 1,19 t left is annoying...
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