(Named because of the paint scheme) This thing is big, tanky, and evil. You really need to get in close but once you do, it hits like an absolute freight train. 9 tons of SRM ammo lets you pound away anything you see, so long as you watch your heat, or things will get toasty. Still, being able to delete light mechs who get too close is very satisfying and again... evil.
Firing (6) SRM-4s and/or -6s at the same time (inside of 0.5 seconds) gets you a ghost heat penalty of 10.24 extra heat. Not the worst, but a fair amount of heat. Firing (6) SRM-6s would get the same extra heat penalty. With just the difference between two SRM4s to SRM6s. _ You can fire in two groups or use SRM2s to avoid the penalty. SRM2s with Artemis eat up tonnage.
Just as terrifying as the real deal, if not more. Which paint colours are you using for this? I want to apply this to my mechs now.