CRB-27SL "The Flying Crab" (5x MPL, 4JJ, XL325)
5/5,

1 rating

Thread in 'CRB-27SL' started by Trippton, Oct 26, 2015.

  1. Trippton

    Trippton Active Member

    57
    8
    15
    Edited info due to quirk changes Dec. 2015.


    Quirks give +10% Pulse Laser Range. Good at brief skirmishes. The 4 jump jets really make this a fantastic variant and give it that much more of an edge when engaging and falling back. Heat can build up quickly if you aren't careful especially on certain maps.
     
    Last edited: Jan 10, 2016
  2. Aramuside

    Aramuside Star Lord

    304
    55
    133
    5/5,
    Very nice build - great maouverability and focused firepower. First match with 0 xp, just a radar dep module and a steam roll. I'm tier 2 so levelling new mechs can be brutal.

    [​IMG]
    [​IMG]
    Even the reds commented on it.
     
  3. epikt

    epikt Benefactor

    2,511
    502
    104
    XL engine on a brawler Crab = so deadly (for you).
    I'll take the STD300 build over this one, even if it means less speed and dissipation or jets.
     
  4. Trippton

    Trippton Active Member

    57
    8
    15
    With the crab the XL engines aren't the worst option as it can take some hits before any concern sets in. Speed and hit and run tactics are just my playstyle so it works out for the most part :)
     
  5. Falconium

    Falconium Administrator Staff Member

    1,499
    474
    67
    Here's a LightEngine version, which loses 10 kph and a single DHS, but also picks up an AMS (drop some armor to up the AMS ammo if needed).



    We recently had a discussion on the MXPX Discord server of what 'Mechs should carry AMS. It is 'Mechs/builds like this, I think, that are perfect candidates for the task. This build has no other ammo-requirements, and it already runs very heat efficient. There is little else you could do to increase the efficiency of the build, aside from gaining an extra 2 kph or a BAP. As such, it is the ideal build to which one can easily add an AMS to support the team against LRMs, ATMs, etc.
     
    Trippton and CarloArmato like this.
  6. CarloArmato

    CarloArmato Professional Potato Carrier

    1,971
    601
    195
    Only for the sake of theory crafting and to not boat JJs (from 1 to 3 is my way to go):

    5xMPL, 2xJJ, LE300


    5MPL, 3xJJ, STD280 (can replace 2xJJs for 1xAMS and half ton of ammo)... Zombie with JJs, this is probably one of the most interesting despite the lack of speed.
     
    Last edited: Apr 17, 2018
    Trippton, Excalibaard and Falconium like this.
  7. ShiverMeRivets

    ShiverMeRivets Well-Known Member

    214
    49
    28
    With 3 center laser hard points this is as good zombie-crab as can possibly be. Combined with its natural talent in spreading the incoming damage, this is the perfect candidate for a standard engine brawler. The JJs allow you to spread damage even more. End result is a crab that keeps going and going even after losing limbs.

    5 MPLs are just right for a brawly crab. Any more and you will no be able to dissipate the heat anyway. 3 JJs allow you to go places, poptart, and jump over enemies with torso mounted weapons that can’t aim high. STD280 give you a solid 90 kph before skills.

    Excellent mech.

     
  8. Dagonus

    Dagonus Moderator Staff Member

    453
    122
    156
top-fast
top-fast
top-fast
top-fast