Casual Pirate's Bane "#justlocustthings" (4xML, ECM, AMS, XL190)
5/5,

1 rating

Thread in 'Pirates' Bane' started by enileph, Nov 19, 2014.

  1. enileph

    enileph Star Lord

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    Decide to put this in his own thread. The simple solution to all the builds. Just max engine ECM and 4x ML.
    AMS as extra on the side
     
  2. SirBurntChicken

    SirBurntChicken Well-Known Member

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    It's a TDK with ECM and less armor. Too bad you can't fit in the two machine guns without lowering the engine rating:(
     
  3. enileph

    enileph Star Lord

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    If only thwy would allow XL200 on locust.
     
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  4. SirBurntChicken

    SirBurntChicken Well-Known Member

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    I don't know if you've ever run the Death Knell, I never have I've but used the other commandos, but let me know if the ECM and slightly better maneuverability make up for less armor and weapon aim range. I always noticed the armor difference between the locust and commando.
     
  5. enileph

    enileph Star Lord

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    I am running it with MG. The ECM with speed does help,especially if you are moving with the fast group. You will find that your group last longer.
    In the new map and other crowded maps, You survive better with Radar.Derp plus ECM. You do have to go for cover a bit more, being more fragile, and the heat.

    But TDK does have the upper hand with the ML aiming.
    Basically you shoot better for TDK, and TDK hides a bit better in some maps(arms for shooting).
     
    Last edited: Dec 14, 2014
  6. RockTripod

    RockTripod New Member

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    I am using something almost identical. I just replaced one MLAS with a TAG, and now I can run around behind the enemy, and mark targets with the enemy none the wiser. And with the speed of the PB, if I do get discovered, I can bang a hasty retreat under ECM cover.
     
  7. SAI Peregrinus

    SAI Peregrinus Advanced Member

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    [​IMG]

    2nd match ever in a Locust. Only had heat containment unlocked. Nice little mech.

    A bit later, all but TwistX unlocked:
    [​IMG]

    Spent the entire game taunting TwentyOne. He's an idiot, was complaining the previous game about dying "instantly" to "like 12 arty strikes". No, he just stood still and let the entire enemy team beat on him. LordLosh and Fishbulb were in the previous match as well, so they joined in on the fun. Sadly I didn't get the kill on him, only took an arm.

    I think I love this mech.

    Code:
    Mech  Matches  Wins  Losses  Ratio  Kills  Deaths  Ratio  Damage  Damage/Match
    VICTOR VTR-9S  16  9  7  1.29  7  14  0.50  2,964  185
    PIRATES' BANE  14  7  7  1.00  13  8  1.63  3,292  235
    
    I suck at Assaults. But I destroy ankles with Lights, so it's fine.
     
    Last edited: Dec 14, 2014
  8. Fherot

    Fherot Benefactor

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    I did 3 games in a row with this build with over 500 damage each constantly harassing and distracting the enemy team - especially when they get in a bottleneck like the ramp to theta in canyons.

    I was the Bane of their whole team with my team on one side of mid and a dreaded lone locust on the other zapping and targeting.

    I prefer small pulse but without the range quirks of the 3M you'll just get a lot more out of ML's.
     
  9. DaniBot

    DaniBot Junior Member

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    While engineering i had to solve the following questions:

    AMS? - Makes no damage!
    MGs? - Not enough damge!
    More lasers? - Not possible..
    Small Pulse Lasers? - Only 4, torso mounted, no quirks = Nope.
    Small Lasers + MG? - B***h please....
    Smaller engine + Med Pulse Lasers? - Smaller engine... o_O ?
    Remaining tonnage? - Enough for another heatsink!

    Feels as expected: A Raven with shorter range but (much) higher speed for more flexibility and sneakyness and "slightly" less armor.



    Best matches of week 1 in the Pirates' Brain (+600dmg or +5 kills):
    [​IMG] [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]


    "Locust is love - Locust is life"
    DaniBot
     
  10. DarkTycon

    DarkTycon New Member

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    Great Build, I've been running a similar build for a while with Ferro armor 10 DHS and an ams with 1000 rounds. While sometimes it was nice it often didn't prevent streak rounds and LRMS aren't a problem with ECM. 4 MLs are great but just aren't manageable with 10 DHS. However, with an 11th DHS, it really helps the sustained damage out put and heat management. I don't even miss the armor on the arms much either since they are so small its rather rare to take a non laser spray/missile spray/ LBX 10 spray there. Head armor is just for artillery and air strikes for the locust and means very little besides a few points.

    The only changes I've made to my build are putting 4 armor in the back torso on each for fleeing and putting 6 armor in the left arm with 4 in the right vs a 5:5 even spread since the left arm houses the DHS and protects your ECM torso.All personal preference.

    Like you've said many other builds feel like a gimped version of the other varients and carrying an ams feels gimped compared to the dual ams of the 3M. For boating SL boats are for the 1E while SPL boats are for the 3M. ERLL/LL/PPC builds are better for the 1V and 1E due to the great quirks and weight making the ECM not really achieveable with stripping all your armor off (your better of running in a Spider 5D or Cicada 3M if you want a fast ECM PPC/LL build). It's also great this mech torso mounts the lasers like the 1V so losing an arm on rare occurrences doesn't cripple your DPS output like the 3M and 1E.

    Side note: If only the locust could house a 200 engine, but still runs great. I'm glad you didn't use the ballistic points for this mech, its for the best. Without the option to equip an ac2 (its just too heavy to be worth it) the machine guns really don't add much so forgoing them in any PB build is quite fine. Not to mention unless you play in 3rd person prepare to blind your self with the center torso high mounted machine guns in other builds. If you play on maps that use infrared/heat vision a machine gun hinders you more than the enemy your spraying it with.

    TLDR:
    Heat is manageable with 11 DHS, fast/agile, does great damage and probably one of the best PB builds out there
     
    Last edited: Jan 9, 2015
    DaniBot likes this.
  11. Butumali

    Butumali New Member

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    I was skeptical of this loadout just because I thought I'd miss the Machine Guns more than I do. It really does hit and run like nothing else and I win more with this loadout than any other I've tried so far.
     
  12. enileph

    enileph Star Lord

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    Well, you can take out one DHS if you want, that way you can have a single MG, half a ton of ammo, and a bunch more armor with the DHS you stripped off.

    I think single MG is rather useless though. AMS would be better, if at all.
     
  13. Butumali

    Butumali New Member

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    It runs hot as is and one machine gun never did feel like it got the job done, I ran the single machine gun build for a while before I finally gave up on it.
     
  14. Ragnar RedHawk

    Ragnar RedHawk Well-Known Member

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    The theory behind this build is that by using the ECM to always get the first strike, you can use the BAP as well to find the open component you need to shoot, without hesitation. I recommend bringing target info gathering. Also try to get away with as many quick shots as you can get off before you run away. It will bring your damage way up.
     
  15. CarloArmato

    CarloArmato Professional Potato Carrier

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    Excelent build. Played properly it's really a funny little nasty mech.
    In my build I've completely stripped off the arm without the HS, but the concept it's the same.
     
  16. Magic Pain Glove

    Magic Pain Glove New Member

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    [​IMG]
    Callidus assassin
    [Officio Assassinorum Approved]

    I've had some great games with this build . Gameplay was recorded shortly after the new tech was added to the game , so I didnt have much time to get used to new stealth heat dissipation / generation . Which is why I've decided to run 4ML's, they are also less penalazing if you plan on using them while stealth is active . I tend to shield dmg with my left arm so I decided to put 2 heat sinks and 10 armor in my right arm (dont want to lose them) . You cant really put them anywhere else since stealth armor occupies additional slots in both left and right torso. I think Smurfy is also incorrect when it comes to stealth armor slots so I've posted a vid which includes the ingame mechlab build as well.



    However , if people dont plan on shooting while stealth mode is active and only use stealth to relocate then this 4 ERML build will do just fine if not even better.


    Dont forget to take Enhanced ECM nodes in the Sensors tree as stealth greatly benefits from those along with cool run nodes (Operations) for faster heat dissipation and air strikes for easier assassination time :sneaky: .

    Good luck.
     
    Last edited: Aug 10, 2017
  17. krevLL

    krevLL Insane Fire Troll

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    5/5,
    I also use the stealth armor 4xML version, it's good fun. Highly recommended.
     
  18. CarloArmato

    CarloArmato Professional Potato Carrier

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    Since stealth armor rework, stealth armor is a no brainer: heat dissipation is no longer completely halted, but you can cool off with stealth armor on.
    Also, thanks to the fact you can keep stealth armor and being undetectable by ECM and targeting (unless NARCed or PPCed) will allow you to swap sensor skill nodes (previously invested in max ECM to decrease enemy targeting range on you) for anything else you want.

    https://kitlaan.gitlab.io/mwoskill/...0c271ccf37f000000000000000080820103#s=Weapons

    In case you prefer to use stealth armor as a "panic button", you can still achieve amazing sustained DPS


    You can also swap ML for ERML and go full DPS with no stealth armor (no need for that because you won't be fighting at knife range), but max ECM skills are a must... But due to plenty of cooling, you can max cooldown

    https://kitlaan.gitlab.io/mwoskill/...0c271ccf37f000000000050a7fe1c000000#s=Weapons
     
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