Solaris BSW-X1 "Medium's dakka champion" (2xUAC10, XL280)
5/5,

4 ratings

Thread in 'BSW-X1' started by CarloArmato, Apr 26, 2018.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    Right now, I'm ranked 4th in the 3rd division and I had to face King Crabs, Kodiaks, Victors, Banshees, Linebackers, Roughnecks, Cataphracts, Catapults and Wolfhounds.



    This build in the right hands is one of the most versatile builds you could ever want to use and it can still work out of solaris (simply strip off some armor from the legs to add 0.5 ton of ammo and you have the budget build "Hot start"... Really, do NOT underestimate this build out of solaris, it can pack the exact same punch but with more ammo).

    A word of warning: skill tree and personal skills (mostly target evaluation, positioning and aiming) are required.

    This build is best played as a medium range harasser with brawling capabilities, the latter should be done ONLY when needed: whatever is the weaponry of your target, you use your superior speed, mobility and range to poke and destroy your chosen component. Double tap when poking and hide to jam off or cooldown. Because the UAC10 fires only two pellets per tap and projectiles are quite fast (~1100 m/s), it still have very good pinpoint capabilities, so you can focus components accordingly to your previsions (low armor on legs, focus side torso with most weapons, focus CT for quick kill etc.)

    Because you are fitting an XL engine, you must NOT brawl early, unless you know what you are doing (for example, sneak up on a 2xHPPC + MRM battlemaster to exploit the minimum range of the HPPC and preventing it to deal damage to you). Also, due to Bushwacker hitboxes and armor bonuses, it's very tanky and can easily spread out damage by torso twisting, so you can make use of any armor point on your torsoes by torso twisting accordingly... But remember: even if you put 90 front armor in your CT, you are still a medium mech: play like you are actually using one.

    Legs are your weak point: protect them at all costs. They are huge and anything that fears your mobility, firepower or ability to spread the incoming damage will go for them. Protect them by exposing only your torsoes whenever possible.

    About in-game skills, get every cooldown, range, ammo and jam nodes. 3 nodes of speed tweak are very welcome and get most of the armor nodes, plus radar deprivation and seismic sensors are really needed when you opponent is fast and is looking for a brawl and you are not and the other way around.
    The final skill should look something like this.









    ALT: quickplay and FP variant
     
    Last edited: Dec 10, 2018
  2. Excalibaard

    Excalibaard 101 010 Staff Member

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    5/5,
    Been trying it out, when played smart and with a bit of jam luck it wrecks anyone. So far my only problems are with 6AC2 KGCs that can out-damage my attempts to poke-alpha, and a solaris match where both my guns jammed 4-5 times at the same time.
     
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  3. CarloArmato

    CarloArmato Professional Potato Carrier

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    The best tip for dealing with 6xAC2 king crabs is to minimize exposure and ALWAYS go for full double tap. If a gun is jammed, do NOT poke and wait for the unjam, otherwise you are gonna lose the trade. The best thing to do is to wait until you are sure you are no more targeted AND spotted, but that depends on the skill of the opponent.

    4xAC2 + 2xAC10 (or even worse, 2xUAC10) IMHO are harder to kill
     
  4. Excalibaard

    Excalibaard 101 010 Staff Member

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    another one I couldn't win was a AC20 3SRM6A victor that was as fast as I was (XL375 probably). I see you fought a similar build and won, but I can't hit my shots as reliably and the guy I was fighting against targeted very well :(

    gonna keep trying, note to mention: I have only 61 skillpoints as of now
     
    Last edited: Apr 30, 2018
  5. schnaetz

    schnaetz Benefactor

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    Very satisfiying build! Mounting 2x UAC10s on a medium is crazy, especially in combination with the bushwaker profile.
    In quickmatches I tend to run out of ammo in the end, so I switched to the XL255 and lowered leg armor a bit, as I had no problems with those so far. That half ton of ammo might go back into armor though.

     
  6. CarloArmato

    CarloArmato Professional Potato Carrier

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    For quickplay you should strip some armor from the legs and add 1.5 ton of ammo... You will need to strip at least 20 armor from each leg, thoguh... A slow bushy is a dead bushy, especially if you have to rely on double taps.
     
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  7. schnaetz

    schnaetz Benefactor

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    Mh yeah that would be a compromise perhaps. I am playing with some friends on heavy mechs today, so beeing faster is not needed that much, but I will test it again tomorrow for sure.
     
  8. waaaaaaaat

    waaaaaaaat Active Member

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    5/5,
    Nice. Best engine for Quick Play is XL270 or even XL265 to prevent having to strip as much armor for more ammo, perhaps?
     
  9. CarloArmato

    CarloArmato Professional Potato Carrier

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    In QP and even FP I rarely got legged or died because I was legged... It's safer than it looks in any game mode that isn't solaris or scout.
     
  10. FaustHammer

    FaustHammer Benefactor

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    5/5,
    This thing is disgusting. So powerful. The jamming can be annoying at times.
     
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