WHM-6R "Served on a Splatter" (2xLBX20, STD285)
5/5,

5 ratings

Thread in 'WHM-6R' started by Excalibaard, Jul 31, 2017.

  1. Excalibaard

    Excalibaard 101 010 Staff Member

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    Don't forget your magazine skills. 2xLBX20 apparently has no Ghost Heat, so alpha away! Repeat: Don't forget Magazine Rack Skills.
     
    The Verge likes this.
  2. Falconium

    Falconium Administrator Staff Member

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    Looking to purchase and run this guy today, once I get the C-Bills. Should be a blast.

    I'd probably lose a bit of speed in favor of ammo, at least until I get Magazine skill nodes, or even after.
     
    IronEleven likes this.
  3. CarloArmato

    CarloArmato Professional Potato Carrier

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    5/5,
    Very fun and brutal build up close with the only downside of speed (66 km/h is not really fast for a brawler) and range / spread. You need to get used to it, but it can be really fun to play.
     
  4. IronEleven

    IronEleven Active Member

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    5/5,
    STD270 variant's fun, I prefer to run it in FP when I know I'm getting a good brawl over QP though
     
  5. ithinkiamawake

    ithinkiamawake Junior Member

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    5/5,
    Ran it with a STD 280 (had one lying around) and the 6 tons of ammo with just a bit more armor in the arms and legs. Worked like a dream
     
    Joe Bopper likes this.
  6. waaaaaaaat

    waaaaaaaat Active Member

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    5/5,
    A seriously fun and effective build.
     
  7. gh0streaver

    gh0streaver New Member

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    Run this with a 280 and get full speed tweak and you can go 74 kph
     
  8. CarloArmato

    CarloArmato Professional Potato Carrier

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    I'm against full speed tweak: I found out that maxed survival and maxed cooldown / LBX spread are nodes better spent: in fact, being faster only means you will be able to get in closer slightly faster, not that you will have a better chance to dodge shots once brawl starts. Instead, maximizing DPS with cooldown nodes and further enhancing survivability and stacking structure nodes with structure quirks sligthly give an edge when facing bigger foes with similar or slightly bigger DPS / alpha strike
    https://kitlaan.gitlab.io/mwoskill/?p=jsonbin1.5c3d965181fe89272a8c4ba0#s=Weapons
     
    Aylek likes this.
  9. gh0streaver

    gh0streaver New Member

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    I'm usually leading the charge for my team, so 1: I use my speed to get to position early so ppl know where to go, and early position is important in FP. 2: Speed also gives me the ability to reposition from left to right or front to back quickly, I play very Hit and Run 3: Speed helps me run and bait people back to a bad position. If there's a 10% chance for me to live more because I got to cover faster as the first mech pushing lrm boats, I'll take it. If I trusted my team to 100% yolo with me, I wouldnt care to go slow, but alas I have to make do.
     
  10. Joe Bopper

    Joe Bopper Well-Known Member

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    5/5,
    Simple yet effective build. I used an STD280 with 6 tons of ammo.
     
  11. FaustHammer

    FaustHammer Benefactor

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    INSANE build! I've noticed if I am able to use all ammo throughout a match then I will at least hit 700 damage by the end. It is exceptional if you can survive til the late game.
     
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