I understand not wanting to oversell especially with PGI resource concerns, but Quarters 2, 3, and 4 aren't setting the bar super high either....
Anything on getting solo queue back to solo queue?
Or at least reducing group size to three or two?
I like it. The extra heat sinks will help.
Even though this build can bring a lot of damage, most of it is pretty scattered.
Most of the time I am...
Going 2xMRM40 gives you 1.6 ghost heat.
The 7th SRM2 gives an extra 2.24 ghost heat.
So for 20 extra MRM damage you are paying 5.61 total extra heat....
Extra 5.23 heat for using MRM40 + two MRM20s.
I found the arm mounted weapons to be very important for deterring light mechs.
Slower, but cooler variation of the above build.
Only reason to buy a DWF.
ER Mediums tend to be hotter than one would think. Regular mediums would be heat neutral, but you do lose out on range and your top...
Here it is with a TC3 instead of heat sinks (could be tonnage used for more engine). Still looks pretty cool. How often do you get capped...
Not recommended for Polar. Did get all of the kills for our team.
The feeling from evaporating a light in this thing is worth the cost for...
Nothing fancy here. Not recommended for meta play.
Just good close quarters LBX40 to the face or legs.
You really don't need any heat...
You are getting hit with a 7.2 ghost heat penalty for firing 5 clan mediums including a HML at the same time.
Firing (6) SRM-4s and/or -6s at the same time (inside of 0.5 seconds) gets you a ghost heat penalty of 10.24 extra heat.
Not the worst, but a fair...
Note that targeting computers do not help missile weapons. They do help speed up the time to have the mech doll damage information revealed.
Not sure the TC2 is really helping. I would consider more armor or ammo. Looks like you are using survival tree a bit anyway.
Crazy dps for about 8 seconds. You can make two weapon groups to avoid ghost heat of 3x RAC5s, but where is the fun in that?
Make sure you...
Work in progress for 600 meter direct fire platform with decent speed for the tonnage.
DPS is good. Heat and jamming is better than RAC5s....
You can pick up a few tons with a LFE.
Full hardpoints, slots, 4xAMS with good armor.
Alpha is a bit sad for a 95 tonner, but trade offs need to be made for speed to stay with the group...
I switched this mech over to use artemis. 4x ML, 4xSRM6A and 4xSRM2A with 18 heat sinks. A bit more lethal, but hotter.
I use mostly...
Did you change the 1/2 ton of ammo to 1 ton of RAC ammo?
You can do 2xLBX10 and 4xATM12 for a bit more midrange firepower.
Or there are some fun options for gauss....
What kind of speed and LBX size do you prefer?
ECM available via Blood Asp, Sun Spider, or MAD IIC - D (limited to LBX10s...
Maybe buy a SNS-C?
What are the chances you survive long enough to get fire seven salvos (8 with skills)?
(3x12 +5 ghost heat, then 3x9 no GH...
How often are you using the ERLL at long range?
What I expected.
Not what I expected.
I did use half a ton on armor and ran out of ammo on the Flea at the end. I legged...
If you are willing to go full Krev, you can reach unprecedented levels of fire power at 81 kph.
More ammo and more cooling.
No tag. But that tag...
I am probably going to have to play at least one game with this now.
+5 on the CT for using the B chassis and I doubt I will live long enough to use...
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