Over the last couple of months, PGI has started to talk about restarting development on Mechwarrior Online. A welcome change to be sure. They've made...
This does more damage that it has a right to. It has a very high rate of fire and can actually get sorta hot. [MEDIA] [IMG] [IMG]
[IMG] Large Lasers run really cool. When you get hot, skip the Snub for a turn or two then get to blasting again.
Maul anything that gets in range. Ammo is a little low but if you run out, odds are everything is dead [IMG]
Bullet shotgun plus laser shotgun = Massive close range damage [IMG]
New tech for the Shadow Hawk. A hotter running version of the previously "standard" SRM Shadow Hawk like Bouncer. It's a pretty deadly brawler for 55...
I threw this together using new tech from the Heavy Metal DLC. It's not great but once you get some weak armor on your opponents, it will open them...
Shield with your left side and you keep most of your firepower if you lose it. Cooling is pretty good, but don't fire the MPLs if you're close to...
I'm not sure why they're calling it an "announcement trailer" as it's been known to be coming for a while. But I guess it works for people who...
A bigger version of my favorite Centurion "Bite the Bullet" [MEDIA] [IMG] [IMG]
[img] I slapped this together to make a long range sniper mech and it's surprised me by how effective it's been/
Get into the brawl and just keep shooting. It gets hot once you get in SRM range so bring coolshots [MEDIA]
Very similar to Homer-mobile and Silverback, this evolved from looking at those. Hits a little harder than the 2nd and runs cooler than the first....
A better Gauss/PPC player than me should be able to get some good results from this thing. Fire the Gauss with the ERPPC and the 2 HPPCs together to...
Shamelessly copied from B33f's build. It definitely needs skills in order to overcome heat and mobility issues. [MEDIA] [MEDIA] Even unskilled, it...
Theory crafting for the Holiday bonus Corsair [MEDIA]
[MEDIA] [MEDIA] This build is possible on any Incubus. Just watch out for enemy light mechs because most will tear you apart.
Based off BoomBoom Pewx4. It should be a solid build if the hitboxes cooperate. [MEDIA]
Yeah there's ghost heat on SRM2s. But just pretend it's a short-ranged Ultraviolet and I'm sure it'll work out. [MEDIA]
Because it runs counter to the 5 MPL Vulcan that's far more popular. [MEDIA]
Just annoy the hell out of the enemy and run whenever you take fire. Take at least one ammo skill because it's too easy to run out with only 3 tons....
Now that I'm about 1100 days into my first Flashpoint career mode, I thought I'd offer some thoughts on the changes that came with Battletech's first...
This Atlas runs pretty cool and has a good mix of pinpoint and stability damage. [img]
This one just keeps getting stronger as you get closer but can fight from far off. [img]
A little bit of range and good damage up close. This one has a plethora of LosTech that keeps it running super cool [img]
This Jager can start firing early and keep the pressure on as it gets close. I have SRM 6s and 2s because that was what had the best bonuses but any...
Long range fire support with good armor and range advantage over most mechs [img]
Capable of good long range damage, with some stabilty and a little pinpoint [IMG]
Long range fire support that never has a heat problem [img]
Laser vomit plus some SRMs for up close work. Can drop a couple JJs for a DHS if needed for swap out the Heavy lasers for ER as desired [MEDIA]
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