Well, this is a pleasing machine! I've swapped the head med to an ERmed so the range better matches the LB20X (they are grouped together, as per...
The lasers were in the arms by design. Higher hardpoints offering better FoV? I guess they're slightly more survivable in the torso but if an arms...
First QP game 707 damage 0xp. The quest to enable every good triple RAC2 chassis continues. Here's my slight modifications: [MEDIA]
2k damage and 1200 match score in a QP?! Duuuuude!
Lovely machine. Had been waiting until it was c-bill released to build this. First game, >700 damage with no SP.
Being as this build is all about those superb high missile mounts I've opted to up the missile damage and downgrade my lasers accordingly. [MEDIA]
6 days of double XP is most welcome, but what's with the event being purely cockpit trash?
Well, that's sorted at least ;)
It's like that wonderful Rancor fit in miniature! Mmmmm!
That about covers my thoughts tbh. I'm nearly at Rank 8 Merc so getting that moving again would be nice. The really fat rewards were just about to...
Confirming this is still a Good Thing. Running XL375 w/ 2xLPL,6ERML,TC2 and 28 DHS. Toasty as the proverbial but so quick and pokey!
Bounce around blasting away on your LBs like a madman and then there's an 80pt rocket punch at your disposal for finishing someone off. Yeah it's an...
I think a range-quirked BLR might give you something to think about. But yeah, it's looking decent to me.
Aye. It'll poke trade like a boss. You'll need to redeploy more than with an ECM one, but you'll plain do more damage. I'll switch to this when it's...
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So I bought a Virago for my long-range drop-deck, to rock the standard quad ERLL with a TC2 fit. However, I decided to make a temporary fit to grind...
Tbh the variant with a gazillion missile tubes is the only one that feels half decent to me, and there's a Cyclops that's arguably at least as good....
Having looked for the faults Carlo mentioned, I now find myself irritated by the perma-shrubbery. A quick pass to make them adhere to the same...
Ammo is a thing, for sure. But, on the other hand, theres 2k potential damage on my uberslow version (which is what I use nowadays). That means even...
They are certainly flawed maps, but I think they make a nice change - not least for the fact that sniping and nascaring rarely happen. Everyone likes...
MWO seems in pretty fair health to me, given it's age. I'm always seeing names I've never seen before, always noticing new people in chat asking...
This is both fun and surprisingly effective - just don't ever fire all four at once, however tempting it may seem. Like you say, pair the RACs...
Hmm interesting! I've just discovered the Champion this week and I'm liking what I'm seeing. Reckon I'll be needing a couple of variants at this rate.
Precisely what I did - i just switched variants to get a shell velocity bonus. Very rewarding to play. EDIT: 804 damage with a mech on 8 xp nodes...
Confirming this is a great mech. I'm running an XL295, 3xRAC2s, 4xersmall and 2 DHS on the 1NB chassis and I'm having lots of fun. The velocity bonus...
I'm not sure. Excalibaard will doubtless come by and clean house in a bit, either way. You can ofc put amendments to existing fits in their comments...
Good build. Also, the first one posted for this variant? https://www.mechspecs.com/threads/mad-4a-okamih-3xlpl-5xmpl-std340.15732/
Yup. As you say, there's no arm coverage whatsoever and if you're side on you're basically a yacht on legs. One does like to try and get efficacy...
Yeah the side-torsos on these things feel like they're made of cottage cheese. I'm hoping maxing out the defence tree will help, but STD engines...
The Ultraviolent is fucken amazeballs. You're basically a killer turret. I am currently doing the 8xLB2 one but there are pros and cons for all three...
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