280XL version that I am running these days: [MEDIA] I like 2 JJs on this build. Gets you faster into positions that favour your high weapon mounts....
Mighty & agile brawler, get (double) coolshots to handle the heat if needed. I took all the heat cap & heat dissipation notes of the operation tree...
Somehow the MGs do not feel right for me on this HPPC build, especially since it's only two. The bonus is very small I feel like but encourages you...
Similar to my setup, I just downsized the engine and equipped a SRM6+A. Cooling & Ammo are sufficient for me: [MEDIA]
I modified it a bit, as I wanted the extra range of ERMLs and Artemis for the SRMs: [MEDIA] No matter what version, that's a very fun build to pilot.
As mentioned by excalibaard, use the TBR-A CT with an energy hardpoint or the WAR-RT (hero mech) to avoid the negative -S RT quirks. No JJs but one...
My update with LE and ERMLs +TC1. Relevant quirks: +20% ballistic cooldown & range, +10% energy range, +7,5% heat dissipation, -10% laser duration...
I switched to MRM40 (yes, that was obvious) and exchanged the MGs with an SRM6, ghost heat is laughable. [MEDIA] Edit: If I am playing together with...
Still a bit hot but the LE-update with +1DHS: [MEDIA]
As RAC2's got buffed a bit and my Shadowhawks are getting rusty, this seemed pretty obvious for the 2H variant. I use this mainly as supression fire...
Not beeing able to spread the incoming damage due to constant fire (best case) is a valid point. Will test that on the SHD-2H as this loadout sounds...
I am working on a 3xRAC2 setup for my shadowhawk but was not able to test it yet. As you are trying to stay behind and give direct fire support, what...
I am running the following setup with a lot of success lately (300LE, 2x MRM20, 2x HMG, 2x ERML), all weapons torso mounted. The version with an...
After some testing I went with the 400XL build as well. Managing ghost heat while double tapping is a bit tricky, you need to get used to the rythm...
Perhaps there is a revival with the upcoming nerfs to clan lasers (max. 4x cERML, 1x cHLL), as it will heavily hit the Hellbringer as #1 laser vomit...
I am currently running 4x cHML + cTC1 instead of 5x cERML. Range of the mediums is shorter of course but alpha is 5dmg higher and you can fit in a...
Mh yeah that would be a compromise perhaps. I am playing with some friends on heavy mechs today, so beeing faster is not needed that much, but I will...
Very satisfiying build! Mounting 2x UAC10s on a medium is crazy, especially in combination with the bushwaker profile. In quickmatches I tend to run...
I just started to play again after 2 years and was overwhelmed by the skill system as well. I did not feel comfortable playing without beeing able to...
Min/Max my life
If you really want to go with an XL, try exchanging one LPL with a LBX. This adds some serious crit and takedown potential to this mech and uses the...
TC only gives crit to Lazors, though ;)
I run this with ER-Small Lasers + TC1. Just personal taste, as it gives a bit more range, cooling and ammo but loses a small amount of dmg. By...
Ammo seems a bit low, I try to go with 1,5k+ Ammo for LRM boats. 1080 Ammo on a LRM60 means only 18 volleys! Since you can't "alpha" with clan LRMs...
I miss UO :(
You could split up some gauss ammo for critpadding of your side torsi (?)....anyways: :eek: scary I would also add some ammo and lower leg armor a...
You're probably right about cSLas and its range, since TC4 only adds 10% or 20m ....nothing spectecular or anything that would fit the playstyle of...
This looks scary o_O Small Pulses might also be an option for brawling (+TC3) [MEDIA]
With the new D Omnipods, you can go back to 4xSRM6+A! [MEDIA] 1DHS exchangeable for an Arm Actuator, Ammo or TC1 Has anyone tested this build in...
Guess who's back! Praise the Double-D Omnipods for Artemis, TC1 and 22DHS: [MEDIA]
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