Long range focused gauss platform with limited speed but JJ mobility.
Obvious build is obvious?
Edit to your personal preferences with...
Jump jets to get you into position for better angles for gauss shots.
HLL is there so save ammo on uav's and add in extra damage at...
Most of the time enemies shoot you in the torsos.
You do have to watch out for allies shooting your arms and back armor off.
Very low on...
Not a great mech for ATMs, slow for what it brings.
But I guess you could run it this way.
Nova Cat says - "Move Slowpoke!"
Double tap for 80, if you don't jam.
If you don't mind more heat, there is probably room for at least a Heavy Medium Laser.
With the heat scale quirk this doesn't look too bad.
It might actually play better without the mediums, especially if you want to stay at...
Or even just reset after max rank and start again from first level.
RE: end of match rewards - loyalists screwed again??
I don't think PGI gets the idea that "true" loyalists have been at max loyalty for their one...
Running out of ammo, but the extra heat sink is nice.
I like the old maps. More so I like having more map options.
They are not perfect, but visibility on hibernal rift is way worse.
With the latest changes, Tag/Narc help others that do not have line of sight get the benefits of having LOS. Faster lock and less missile spread....
The targeting computer speeds up the time to get the damage information for the target mech on the paper doll (yellow, orange, red).
It does not...
I am not sure the extra beam range (8%), sensor range (6%) or crit chance for lasers is worth five tons.
Otherwise, create hardpoints for this type...
Get your enemies to run away screaming, "Get away from me you lazy-eyed psycho!"
Shorter range and a little more pop than Sgt. Doomsday.
That build seems quite a bit cooler with only 5x MPL.
Light Fusion Engine version
The hideous amounts of required facetime usually means you run out of armor before you run out of ammo.
Lurm build with back up weapons.
Probably plays well on table top.
There might be better mechs for this type of build....
Very hot, slow and lowish on ammo.
Hits hard and has ECM to help in quick play.
Find large, slow enemy mechs to melt.
It is really all about getting to 270 meters. Once you are there it is too late for them.
You have just enough room for light ferro armor to free up some tons for the engine.
Just to be clear - SRM4s, SRM6s and MRMs share the same ghost heat group.
The penalty for 2x...
Cool down and range are sync'ed up pretty well.
One button destruction. Lots of ammo.
Faster and cooler.
Just right with ammo skills.
Slow, underfunded, head slot is empty - but it can put out a big punch.
Use LRMs while waddling up to lure in mechs.
Alpha all the...
Good games with LRMs were very dependent on how much AMS was on the field even before the patch. Now it is much, much worse. Very easy to have 4x...
Heavy hitter with a long burn time and longer reload times.
Expect to take quite a bit of damage if you stick out the entire laser burn...
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