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Funny BAS-B 'Alpha Asp' (2xcGR, 2xcHLL, 4xcHML, cECM)

Discussion in 'Blood Asp Omni Builds' started by Remover of Obstacles, May 16, 2018.

  1. Remover of Obstacles

    Remover of Obstacles Benefactor

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    High alpha - will need heat skills to avoid internal damage on most maps.



    Less alpha, but more range and lower heat per alpha.



    If you can get by without ECM, you can use the Prime and gain an extra ton of heat sink, ammo or armor
    and pick up -5% Heavy Laser Heat Gen.
     
    Last edited: May 18, 2018
  2. Remover of Obstacles

    Remover of Obstacles Benefactor

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    Trial run with all Prime omnipods for quirks.

    [​IMG]
     
  3. Excalibaard

    Excalibaard * 00101010 * Staff Member

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    More Alpha! 2x2x10 > 2x15
     
    Remover of Obstacles likes this.
  4. Excalibaard

    Excalibaard * 00101010 * Staff Member

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    Slightly less alpha, but the tonnage and DPS gained from switching GR to cAC10 is significant for more cooling and more armor (can also do LBX10 for crits).
     
  5. Remover of Obstacles

    Remover of Obstacles Benefactor

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    I think I see where this is going.
     

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