MechDB - BHN-6H Quirks CRIT CHANCE RECEIVING-25% HEAT-10% RAC ROF+15% BASE ARMOR (CT)+26 BASE ARMOR (RT)+20 BASE ARMOR (LT)+20 BASE ARMOR (RA)+20 BASE ARMOR (LA)+20 BASE ARMOR (RL)+15 BASE ARMOR (LL)+15 Slower 3xLXPL version https://mwo.nav-alpha.com/mechlab?b=b881a774_BHN-6H WG1 - all the weapons WG2 - 2xLBX5 and 1xRAC5 WG3 - 3xLXPL (arms) WG4 - 2xLBX5 and other 1xRAC5 WG5 - 2xLBX5 WG6 - 3xLXPL and 2xLBX5 Assuming full heat and dps skills: Open with WG1 until 65-70% heat. WG2 and WG4 until 75% of jam bar. Alternate between WG2 and WG4 as jam bar approaches full for either RAC5. DPS with quirks and skills RAC5 11 dps 2x 11 dps x 1.15 ROF quirk = 25.30 dps LBX5s 2x 5 damage / (1.15-0.138) seconds = 9.88 dps LXPLs 3x 2.4 damage / (0.25-0.03 + 0.25 - 0.038) seconds = 16.67 dps Total 51.85 dps
https://mwo.nav-alpha.com/mechlab?b=84fb924c_BHN-6H Revisited for LBX dps and heat buffs. LBXs and 1 RAC 5 is very manageable. You can create two weapon groups to alternate between the RACs to prevent jamming while managing heat. https://mwo.nav-alpha.com/mechlab?b=f0505f7f_BHN-6H
Get off the lasers early if it looks like an extended brawl. 34 dps of ballistics is very decent if you have the heat to keep it going. DPS with quirks and skills RAC5 11 dps 2x 11 dps x 1.15 ROF quirk = 25.30 dps LBX5s 2x 5 damage / (1.15-0.138) seconds = 9.88 dps LXPLs 3x 2.4 damage / (0.25-0.03 + 0.25 - 0.038) seconds = 16.67 dps Total 51.85 dps