BHN-6H "He-Moth" (2xRAC5, 2xLBX5, 2xLXPL, LE300)

Thread in 'Behemoth' started by Remover of Obstacles, Nov 14, 2025.

  1. MechDB - BHN-6H

    Quirks
    • CRIT CHANCE RECEIVING-25%
    • HEAT-10%
    • RAC ROF+15%
    • BASE ARMOR (CT)+26
    • BASE ARMOR (RT)+20
    • BASE ARMOR (LT)+20
    • BASE ARMOR (RA)+20
    • BASE ARMOR (LA)+20
    • BASE ARMOR (RL)+15
    • BASE ARMOR (LL)+15

    Slower 3xLXPL version
    https://mwo.nav-alpha.com/mechlab?b=b881a774_BHN-6H

    WG1 - all the weapons
    WG2 - 2xLBX5 and 1xRAC5
    WG3 - 3xLXPL (arms)
    WG4 - 2xLBX5 and other 1xRAC5
    WG5 - 2xLBX5
    WG6 - 3xLXPL and 2xLBX5

    Assuming full heat and dps skills:
    Open with WG1 until 65-70% heat.
    WG2 and WG4 until 75% of jam bar.
    Alternate between WG2 and WG4 as jam bar approaches full for either RAC5.

    DPS with quirks and skills
    RAC5 11 dps
    2x 11 dps x 1.15 ROF quirk = 25.30 dps

    LBX5s
    2x 5 damage / (1.15-0.138) seconds = 9.88 dps

    LXPLs
    3x 2.4 damage / (0.25-0.03 + 0.25 - 0.038) seconds = 16.67 dps

    Total
    51.85 dps
     
    Last edited: Nov 29, 2025
  2. Get off the lasers early if it looks like an extended brawl.
    34 dps of ballistics is very decent if you have the heat to keep it going.
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    DPS with quirks and skills
    RAC5 11 dps
    2x 11 dps x 1.15 ROF quirk = 25.30 dps

    LBX5s
    2x 5 damage / (1.15-0.138) seconds = 9.88 dps

    LXPLs
    3x 2.4 damage / (0.25-0.03 + 0.25 - 0.038) seconds = 16.67 dps

    Total
    51.85 dps
     
    Last edited: Nov 29, 2025
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