BLR-1S Verbs Lurmageddon (2x LRM15+A, 2x LRM10+A, 3x MLas, 1x TAG, XL300 / STD275)

Thread in 'BLR-1S' started by Verbosity, Oct 26, 2013.

  1. Regina Redshift

    Regina Redshift Sass Elemental

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    The irony of this build is that the bulk of my kills have come from the dinky MLases. The LRMs bring the pain, but the MLases have the precision to finish them off.
     
  2. greenbeard

    greenbeard Active Member

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    I actually ran out of ammo for the first time last night, but it was on the last guy. And yes I get a crapload of ml kills as well, as I chain fire my 10's 90% of the time.
     
  3. Goregrimm

    Goregrimm New Member

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    I had an XL340 sitting around so I went with the Blagg version. Out of 40 mechs this is one of two that are equipped LRMs and the only one I enjoy. 5 stars.
     
  4. 80Bit

    80Bit New Member

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    I run the XL340 version sans AMS. Absolutely a great build. XL is totally fine as an LRM boat. This thing is almost as good at LRMs as the 8R is. Love it.
     
  5. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Welcome to the most powerful mech in the game! :mellow:
     
  6. Sassafras

    Sassafras MechSpecs Addict

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    I was actually finishing off Mastering my 1S with this build over the weekend, but I decided not to bring it out last night because I would feel too bad to do so. Even before the buff this build was ridiculously lethal, and I can't even imagine it now.
     
  7. Kryten 2X4B

    Kryten 2X4B Active Member

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    How about this? Beagle and armor trade for solid speed and lots of rockets...

    If not satisfied with heat management, you can trade one ton of rockets for another dhs...

     
    Last edited by a moderator: Oct 6, 2014
  8. greenbeard

    greenbeard Active Member

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    LRM Bloat gets buff.

    [​IMG]

    This mech is cake when you have an excellent pug group with you. We were on the wrong side of the mountain but ended up making it a wash. I can tell you one thing: whenever I run out of ammo, I know for certain I'm over 800 damage. Best chainfiring boat in the game IMHO.
     
  9. thefish

    thefish New Member

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    I've hit 1000+ today with this build, love it =)
     
  10. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I loved this build pre-March18-patch, but, I don't think any scores should count until LRMs are fixed. :unpopularoppionpuffin:
     
  11. Solahma

    Solahma Star Lord

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    I've been tweaking/altering this build to be a little more LRM heavy. Here is what I'm running atm.

     
    Last edited by a moderator: Oct 6, 2014
  12. Kryten 2X4B

    Kryten 2X4B Active Member

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    Spambot experiment

    First battle results:
    [​IMG]



    i had 900lrm left, enemy rather run away from me...

    Warning: Very bad cool eff, but worth it.
    Tryed this build thx to free engine from TDR-9S
     
    Last edited by a moderator: Oct 6, 2014
  13. Kryten 2X4B

    Kryten 2X4B Active Member

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    Update 2nd battle on twitch tv :)

    [​IMG]

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    Last edited by a moderator: Oct 6, 2014
  14. Excalibaard

    Excalibaard 101 010 Staff Member

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    I'm going to run a variant of Blagg's missileboat now. I've died a bit too many times to having a slow XL engine and large side torso's. It's a bit like the Banshee where you gotta go fast or gotta go STD.
     
  15. Gambino87

    Gambino87 New Member

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    This build has been holding up great against the clan invasion. Solid volleys of 50s hardly get touched by AMS. Even the kit fox can't blow enough of them up before they hit you. 5 Stars from me!
     
  16. Gambino87

    Gambino87 New Member

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    [​IMG]

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    Last edited by a moderator: Oct 6, 2014
  17. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    LOL "Gambino; the most hated IS pilot in of clans."

    Nice rounds, sir!
     
  18. Gambino87

    Gambino87 New Member

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    With a good spotter working with you; this build is so ridiculous, I'd probably get banned/warned for posting too many screenshots of 1k+ damage lol
     
  19. Aylek

    Aylek Administrator Staff Member

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    BAP was missing in the original build if I am not mislead. Anyway, I was testing the new LRM10 modules - cool down and range - and while I found 4x LRM10 with CD module far to hot in this build, the combination shown was very good when mounting the LRM15 cool down module.

    The module nearly equals the firing frequency of the two LRM15 and the LRM10 so that you're able to fire LRM40 at the frequency of LRM10s.

    That's pretty good if you ask me. With this frequency of LURMing I decided to add a lot of ammo. A single LRM5+A might work as well, but as you're in the range of ghost heat I decided in favor of ammo and additional cooling.
     
  20. Excalibaard

    Excalibaard 101 010 Staff Member

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    New quirks almost putting LRM15 on par with LRM10 and the decreased heat is nice. I don't like LRM boating but I do want to dust this mech off a bit. Combined with the new BAP




    another one I'm considering due to the absurd amount of (pointless) MPL quirks. better try to make use of them:

     

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