Superzombie Version AMS Version: ----------------------------------------------------------------------- A 50 point alpha with decent cooling, no ghost heat, and enough ammo. You will kill any mech before overheating. Comes with an extra ERLL to hitscan at longer ranges or finish off smart targets that get the hell away from you. This ERLL can still be used once you're reduced to a zombie! Due to crit slots it's not possible to simply move one laser to the arm for extra mobility, but you could exchange one DHS for a medium laser. This does cause ghost heat and diminishes your potentially insane sustained alpha strikes. The downside is the slightly slower engine, but the 3S isn't a speed freak anyway, and should be treated like a taller Misery. another is that most of the awesome heat dissipation this build has will be severely reduced once you lose your arms.
Another good build, Subject Seven. personally I would stick with a regular large laser and use weapon modules to increase its range (I prefer the lower heat over the range), but that is just personal preference. 4 stars.
I've personally been driving the 'Not in the Face!' build with 5 ML and 2 LL instead, it's a better build than this one as you gain more long range, and still a very similar alpha of death.