If Satan had a kid with my ex, this 'Mech would be the result. It combines the two worst evils of Mechwarrior Online: LRM boats and poptarts. I got the idea watching a video of a similar build on a TBT-7M. The idea is simple, you poptart and hit the enemy with NARC, and then fall back down and have 20 seconds or so of LRM spam on that target. However, as 50-ton LRM boats are wont to do, especially if you have a decent engine or other equipment, it didn't have a lot of ammo (in both matches it was previewed, he had to resort to the medium lasers at the end). It didn't have TAG (redundant with NARC, but it doesn't have ammo), so there was a bit I thought a 65-tonner could do better. Thus, I found the only IS Mech that can run multiple LRM10s, jump jets, 4+ energy slots, within the 60-70 range (that I could find, anyway): the Butterbee. This build is a little shy on armor, it has more ammo than a lot of LRM builds I see, but a lot less than I usually run. 18 shots with the NARC. I'm trying to figure out any tweaks I can use to make this better (and I'd love feedback). Here are some thoughts I have, in no particular order: ARTEMIS isn't very useful, since the whole idea is to be out of LOS. The TAG does the same job and takes 1 ton instead of 2-3. I don't really like the idea of going to 2 LRM10s, but it would give me 5 more tons to work with. It would make my spam more efficient and make my ammo last longer. I'm not sure I want to go too much lighter on the engine, but I don't know if I can go up to the 300 XL without sacrificing much. AMS would be nice if I could free up 1.5-2.5 tons for it. 2xLRM15 instead of 3xLRM10 would give me a spare ton, but at the cost of DPS and spread. They would be a lot more heat efficient, especially in alpha (2 LRM15s is 10 heat, 3LRM10s is 14.02 heat, even in chain LRM10s are 4 heat each and LRM15s are 5 heat each, so I get 50% more missiles for 25% more heat) I don't want to go to Small Lasers as that would be too short range, and not as powerful I wish I could fit DHS onto the Mech, but I would want more LRM ammo first (although 1260 would be fine with a LRM20 build, I'd want 1440 or 1620 for the LRM30 options) I would prefer MPLs to MLs, but we have more fish to fry first (Ammo > DHS > MPLs) This is what a 2xLRM10 build could look like. I added a little bit of ammo to each weapon (which would make them more than good for the fight), AMS, and a DHS. What are your thoughts? How would you build something like this? How would you tweak it? Is it as bad of an abomination as I think it is?