The only difference with the previous builds is the lack of ECM and the usage of a unique left torso "F" omnipod: it does have a -10% heat generation quirk, so you are trading ECM for heat generation. PROs: Best cooling: you can alfa strike more often or keep on firing one firing group with little delay. Best used to support aggressive play styles or for fierce defences. Kinda symmetric: you can shield with wathever side and you will lose half your weapons and a TC or a DHS CONS: Low mounted weapons on the arms It's still a symmetric build: despite also being a pros, the cons is that you don't have a dead side or a side with lesser weapons, unless you purposely unbalance this build. Lack of ECM: despite having +1 DHS, it lacks protection from incoming missiles. Skill wise, as always you should max out anything heat related (heat gen, cool run, heat containment) and range. Optional skills are: Radar Deprivation (2-3 nodes) Armor (or structure, but I prefer the first one) Mobility (don't bother with speed; acceleration, deceleration, torso speed/pitch/yaw are your best bets) Consumables, especially coolshots Personal skill tree