Heavy Metal "Swiss Army Knive"(2x AC5, 3xML, 1xLRM15, 1xLRM10, BAP, STD300)

Thread in 'Heavy Metal' started by Vortyrion, Aug 23, 2014.

  1. Vortyrion

    Vortyrion Junior Member

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    And the winner build after all game changes is:





     
    Last edited by a moderator: Oct 4, 2014
  2. Karl TenBrew

    Karl TenBrew Star Lord

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    Well, I was a dummy and posted just before the migration, so my reply here got deleted. Onward!

    I am LOVING the way this build handles under the current round of changes as a core concept. Effective at all ranges except "EXTREME!!1!" My only critique to the core layout is ammo placement. The way you have ammo right now, losing the RT early is a guaranteed game-over because you will lose your AC-5s, leaving their ammo stored in your legs waiting to explode, while your LRMs remain unable to fire because you lost all their ammo. Try ammo placement like this:


    In this configuration, losing the RT will only cost you the AC-5s and their ammo, while the LRM ammo will be fed Head -> LT -> LL -> RL. A build with this much ammo dependency can never fully remove the risk, but I prefer this version of the risk better.


    The personal variant that I plan on giving a test runs soon is:


    Loss of five missile tubes gives you a 20 on a faster and more tightly grouped but hotter firing cycle, possible chain firing for steadier rain, but is really about freeing up some tonnage (and I hate how many missiles sometimes get gobbled into oblivion or the ground with IS 15-20 launchers). 5 tons of ammo for each double-weapon system (I find I don't run out of LRM ammo but sometimes need the additional AC-5s). Has a JJ for navigation, BAP for quality of life, and TAG because I prefer it over the third ML...I miss the damage, but sometimes you just need to TAG a stravag. Because modules matter, I recommend AC-5 cooldown as the main weapon module. Any choice of AC-5 range, LRM-10 cooldown, or Medium Laser modules based on preference and needs. With only one Mech module to play with (boo!) and one hybrid after mastering, the choices are hard to make but I'm a sucker for Adv. Sensors, Adv. Target Decay, and/or Target Info. [edit]Helps when you figure out the new smurfy formatting too.[/edit]
     
    Last edited: Oct 5, 2014
    Vortyrion and Bolththrower like this.
  3. Vortyrion

    Vortyrion Junior Member

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    My idea behind the ammo placement is this: First half of the game I usually use my LRM ammo and rarely my AC5. Also I try to stay at second position and not to be hit lowering the chance of ammo explosion. At second half of the game when i use most or all of mine LRM ammo and the fight is now close combat mine AC5 ammo is in more safe place when i need them. But I like your idea also. So maybe some mixed variant:



    Often when I play alone and get angry at my ........ teammates I swap one ML for TAG but when play with friend and can rely at them for good support i use 3ML instead. Also before release of DWF for c-bills i have over 60M and I regularly use UAV.

    I use Adv. Seismic Sensor and Radar Deprivation and range weapon modules for AC5 and ML because the heat. (Haven't play this build after new LRM modules)
     
    Karl TenBrew likes this.
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