I've seen a few similar builds on various sites, but mine represents a better compromise for my play style. My priorities: Armor Firepower Maneuver To that end my JR7-D, known as "Killswitch," has near-max armor, damn good short-range punching potential, and near-max jumps with decent speed. Even with those priorities it still has fair heat dissipation, something that a good pilot can easily adapt to. I typically run with the lasers on TIC1 and TIC2 divided by side, and the SRMs on TIC3 set to chain-fire. I have them chained so that I can make slight adjustments to aim between volleys. I may miss out on the occasional perfect shot, but I find more missiles hit this way especially on a moving target. Note that despite the missiles being listed first due to damage potential, I treat them as a secondary weapon system. I don't fire them unless I think I have a good shot, which is why I carry only one ton of ammo yet don't run out very often. Also: Yes, the CT armor allocation is correct.
This build works well with the new 1/2 ton ammo loads. I am not running dry with 150 rounds. I also trade armor for another jump jet.
Ahem... This build has been around for a while already. http://www.mechspecs.com/forum/index.php?topic=712.0 At least 1t ammo per 4 SRM tubes.