JR7-D "Killswitch" (2x SRM4, 4x MLas, 4x JJ, XL285)

Thread in 'JR7-D' started by Durant Carlyle, Aug 27, 2013.

  1. Durant Carlyle

    Durant Carlyle Star Lord

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    I've seen a few similar builds on various sites, but mine represents a better compromise for my play style.

    My priorities:
    Armor
    Firepower
    Maneuver

    To that end my JR7-D, known as "Killswitch," has near-max armor, damn good short-range punching potential, and near-max jumps with decent speed. Even with those priorities it still has fair heat dissipation, something that a good pilot can easily adapt to.

    I typically run with the lasers on TIC1 and TIC2 divided by side, and the SRMs on TIC3 set to chain-fire. I have them chained so that I can make slight adjustments to aim between volleys. I may miss out on the occasional perfect shot, but I find more missiles hit this way especially on a moving target.

    Note that despite the missiles being listed first due to damage potential, I treat them as a secondary weapon system. I don't fire them unless I think I have a good shot, which is why I carry only one ton of ammo yet don't run out very often.

    Also: Yes, the CT armor allocation is correct.
     
    Last edited by a moderator: Oct 4, 2014
  2. Marcti

    Marcti New Member

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    i think 1 ton SRM ammo is not enough...
     
  3. Spheroid

    Spheroid Well-Known Member

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    This build works well with the new 1/2 ton ammo loads. I am not running dry with 150 rounds.

    I also trade armor for another jump jet.
     
  4. Excalibaard

    Excalibaard 101 010 Staff Member

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    Last edited by a moderator: Oct 4, 2014
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