JR7-D This model takes advantage of the 2 Missile hardpoints to get the LRM's to launch 8+2 instead of 4+4+2. I find that this build can be successful with BAP and TAG as LRM's seem useless when you can't target an ECM mech. I try to play this mech in the 200-400 meter sweet spot that LRM's will not arch to high, which lets AMS nullify more damage. The damage with this mech is more than you think because it hits the CT very easily[size=0.7em]. [size=1em]With the new terrain changes you can really abuse the Targeting reticule to have minimum exposure return fire. Heavies and elites that move sub 80kph will suffer to this build. Anti-light SSRM fast mechs can give you some grief. [size=1em]This build allows me to kill AC40 builds safely, since you can hit at ranges where AC20 rounds are much less lethal and hard to time. [size=1em]If it's a stalker with dual AMS, find something else to shoot.
Been having fun with this and was happy to find the build already posted. Mild update with extra 1/2 ton ammo! It really helps me, I was dropping 1 MLas due to running out of ammo, now with the ability to take 1/2 ton everything is nice and balanced.