Casual JVN-11F "Pragmatic" (4xMG, 2xHMG, 2xSL, 2xJJ, LAMS, XL255) + alt (SPL, XL235)

Thread in 'JVN-11F' started by CarloArmato, Nov 14, 2018.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    Mech not available on smurphy ATM
    4xMG, 2xHMG, 2xSL, 2xJJ, LAMS, XL255, 1.5 ton HMG ammo, 1.5 ton MG ammo, max armor except head (0 HP) and arms (-3 HP each)
    MechDB link here

    Almost identical maximum DPS compared to the stock-ish build (6xMG, 2xMPL) but with the added benefit of a LAMS to protect your team mates while waiting for the push or damp incoming missiles (especially ATMs). MGs will do most of the beating and killing, and despite the shorter range of MGs, you won't have any unsynced cooldown issue like you would (instead) with my previous 1xMPL + 1xSPL attempt: MGs and HMGs have no cooldown and identical RoF (10 rounds / s) so you can safely bind them on the same weapon group and you will always empty the ammo left at the same time for both weapons (1:15 seconds without skills, 1:30 with max ammo skills).

    Recommended skill tree here: max ammo, max speed tweak, max anchor turning, max survivability, max AMS overload, max seismic sensors.
    If you really feel the need of UAVs, drop seismic and some nodes in survival. Do not drop without seismic AND skilled UAVs: you should have at least one.
    If you feel the need for airstrikes, drop some nodes in survival.

    ALT: downgrade to XL235, swap SL for SPLs. DPS will be greater (9.9) but I'm not sure it is worth the speed loss
    MechDB link here
     
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