What started as something silly turned out GREAT! A spin-off of my 'Batman' Build, but better (therefore Iron Man ) Harass with triple LRM5 is probably about as effective as harass with 5 of them, but this build also has an LRM 20 to deal damage. Harass or burst with all 35 LRMs is naturally a possibility as well. Compared to the Batman build, this has capable heat efficiency, decent speed, and (if you go for the slightly slower but still more decent than batman version) much better armor. Can also be done with LRM 15s and/or add BAP at the expense of mostly armor and/or ammo. The below has both these so you can find a middle ground between these two builds yourself. [size=14pt]Click here to see the Batman Build, which started it all!
Your avatar perfectly represents my feelings for LRMs now. I was actually just getting into them as solid weapons and doing pretty damn well. Now, I just feel cheap. :sleep: No offense to you, this is certainly an incredibly effective build now. I just dislike what PGI has created.
I feel ya man, almost every LRM build is actually a bane in my eye now I've played a couple matches where I tried to move from a position. if only the speed was like 145 it'd be perfect. XL280 lights can get hit, XL300 lights and locusts more importantly can't.
Yea, this build has one major problem. You have no ammo. 1260? If you hit at 50% (which would be amazing) you are limited to 630 damage, which isn't great. And don't think that your medium is going to rack up any real numbers. I'm using a shadowhawk with 2 10s, 2 5's and 11 tons of ammo (1980) and I can regularly shoot through that in a long match. Equip more ammo.
Whether you hit 50% or more/less is dependent on how you use the ammo. If you only use the LRM5s to scare people into cover and the LRM15s (+LRM5s) to actually deal damage on targets you're certain who are in range, you ought to hit more than 50%. Then again, I don't like running missile boats much. In my opinion the ammo is fine. 28 full salvos is plenty if you make sure they count. A kintaro with only an XL255/XL280 with these armor values isn't survivable enough to stay alive much longer anyway. You're right about the medium laser, it's mostly so you at least have something to do with your arm against lights, but on my ballistic boats I often forgo the backup laser as well. Here are different versions: LRMs only: ERLL: Ammo+: Ammo+LRMs only: Might be worth to sneak a DHS in somewhere.
The last two Build are pretty badass! 2K Missiles to shoot away. It's like a small version of my 5M Lurmageddon 2.0 Stalker. Wow! I believe we can open a 1K+ Club for the Kintaro Chassis very soon..
just playing your build now.. and it's getting better and better.. ! http://i62.tinypic.com/dtp9f.jpg[/img] http://i59.tinypic.com/15rcun4.jpg[/img] http://i57.tinypic.com/mm7oua.jpg[/img] http://i59.tinypic.com/s5elaq.jpg[/img]
Actually i played with 2x MLas because I really like to assist in Brawls Tag wonderful! Maps with Tunnels and big Obstacles not so great.. I find 2x E Hardpoints are better 2x MLas.
The problem here is you're limited to two energy hardpoints only (the reason why I'm not fond of the 18 for an LRM boat). I'd personally go for a TAG anyway, even if it means almost no direct fire power. I can't imagine an LRM boat without one and it sometimes can be pretty useful at close range, something like "help me! help me! that locust wants to hurt me".
I suppose the 19 is more suited then, it can get 2ML+TAG and still mount a fast firing LRM 30 Made a KTO-19 variant: http://www.mechspecs.com/forum/index.php?topic=6650.msg43471#msg43471