SRMs are fixed... I didn't believe it. But, my baby is back! 60+ point alpha w/ Artemis. Decent speed. Good cooling. Dominating! I tested SRMs tonight, didn't want any additional weapon systems, nor did I bring any strike modules. My first few games were ~500, ~600, ~300 (early death). Then came this baby. The build is very focused, however, it's some fun to run around testing SRMs. I'll stick with the dual MLas setup for actual play, but, this was some fun.
Nice Chatt! Impressive Score! this here is my current Testing Build with focus on survivability because striking with SRMs is in extremely dangerous range (with a ST lost, can fight on! yay):
5/5, incredible Firepower/ton. Get into the back of an Assault and he is open or dead. Quiet fun to play, but you should use hit-and-run-tactics. Works best in city enviroments where you can run from cover to cover.
With new KTO quirks and heat scale increased to 4x SRM packs, this baby is going to be coming back out of the garage soon!