Thread in 'MCII-2' started by M3T4L R0N1N, Jul 20, 2017.
Improved version (cooling + ammo):
Same build, but with a JJ:
Indeed better than the best possible Scorch build with this loadout. Scorch only wins in the speed department by a very small margin. Oh, and for CBill earning of cause. ;-)
Thank you for the input. I am going to switch around the ammo amounts like you did and move the heat sinks for a crit buffer but I won't be putting any ammo in the side torso or maybe putting less of it there. Already a obvious weakness on this mech as you know. This thing has 1 more structure point than a Dire Wolf in the legs. I would rather take a critical hit to the ammo in the legs and increase the chances of keeping both my side torsos attached for as long as possible.
Thanks for this build. It is a great loadout, however does anyone have any hints about how to not get your 'ears' AKA side torsos knocked off?
With this build the Mad Cat Mk II is a beast.
Thanks for sharing
Skill Tree proposal for this (killer!) build:
Not the opponent you want to seed when turning a corner.
I've been running this without Artemis so I can fit more DHS and more ammo. It's a brutal build
This build has always been awesome, but is now even more awesome-sauce with Solaris 7. Works best on the maps with lots of cover.
Mega boombastic is mega fantastic.
I run a way slower, more slot efficienct and more ammo version with a "strange" cXL330. Without skill, you can still manage to run out of ammo.
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