MDD-B "Missiles Locked" (2xcLRM15, 2xcSSRM6, 4xcERSL, cTAG, CAP)

Discussion in 'Mad Dog Builds' started by skribs, Jan 22, 2017.

  1. skribs

    skribs Legendary Member

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    I updated this build to include CSSRM6s, which seem to work better. I had to lower the ammo from my original build.

    The idea is simple: under 180m, you can use your LRM15s, but your ERSLs and SSRMs do wonders. This makes this mech an okay light hunter and a bad brawler, compared with most LRM boats that are terrible light hunters and bad brawlers. Within optimal range of your LRMs and SSRMs you can do a lot of damage.

    Original Build, with 4xcSSRM2:



    Here's an alternate build, with 2xcSSRM4. It is slower but more heat efficient than the 2s.

     
    Last edited: Feb 18, 2017
  2. skribs

    skribs Legendary Member

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    Updated the build to my newest version of it. I ended up dropping LRM ammo to up the SSRMs to 6s, and it seems to work quite well.
     
  3. skribs

    skribs Legendary Member

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    My first take at a recording in a while.
     

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