MechWarrior 5: Mercenaries [Feedback, Discussion]

Discussion in 'General MWO Discussion' started by Blagg Zear, Dec 5, 2016.

  1. Blagg Zear

    Blagg Zear Moderator Staff Member

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    [​IMG]

    So, it's REAL now! MW5 is coming!!! Enjoy the Trailer and visit the Homepage..


    GO HERE: http://www.mw5mercs.com/

    And give your Feedback here in MechSpecs.com

    [​IMG]
     
  2. Aylek

    Aylek Moderator Staff Member

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  3. Shock

    Shock Benefactor

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    One thing that I think is a positive is that MWO's existence means they shouldn't have to compromise anything from the single player for multi-player considerations. I say "shouldn't" because I think there's a chance they do it anyway
     
  4. Michael

    Michael Grand Poobah Staff Member

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    I have fears since PGI is involved however since they have managed to keep MWO alive, for the what? 4 years that it has been around? Maybe there is hope. I will be open minded and see what they have to say.
     
  5. SkiDog

    SkiDog Moderator Staff Member

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    The graphics engine is beautiful. jury is out as to weather I'll spend money on it.
     
  6. Blagg Zear

    Blagg Zear Moderator Staff Member

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    PGI's Timeline Conpiracy -> Game is set in the year 3015. But the Raven Mech is first produced in 3024. How comes it fights the Shadowhawk in MW5:M? Must be experimental build in the Demo or they go from 3015 to 3050 with epic Time Jump Campaign to make a totally different Timeline Universe! Isn't that trendy nowadays in movies? (T5!?) *Shock*
     
    Riscy, Joe Bopper and SkiDog like this.
  7. Joe Bopper

    Joe Bopper Active Member

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    I don't want to spend $50/$60 on the single player MWO campaign with better graphics.

    I never played any MW game besides MWO online.

    What will be different about MW5 than MWO besides a campaign mode?
     
  8. enileph

    enileph Space Pimp

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    This is pretty.
     
  9. Blagg Zear

    Blagg Zear Moderator Staff Member

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    Some Facts(?) i've read so far:


    Release, Microtransaction, Addons etc
    • 2017 We First get TBS Game Battletech by Harebrained Schemes. MW5:M will follow 2018.

    • MW5:M is Standalone Game so No MWO (Account) required.

    • No Early-Access-Phase and probably also No Microtransactions.

    • Release via Steam, instead Microtransactions there might be some Kind of Bonus for Preorders.

    • If Game woud be successful they would develop some Addons/DLCs with extra Story to fill some Timeline Gaps, as well.

    • It's more like MechWarrior 1 than MW2-4 (Inner Sphere Story)
    • No Mechlab, rather simplified Mech Configuration, maybe even Fixed Weapon Loadouts
    • Game is focused on Marauding and collecting Enemy Mechs/Parts from the Battlefield
    • Gameplay/Mechanics will lean on MWO (everything that worked so far) e.g. max 12v12
    • Game will have aircrafts and ground vehicles, but not sure about Infantry
    • Unreal Engine 4 with focus on VR (!!!)
     
    Joe Bopper likes this.
  10. Riscy

    Riscy Benefactor

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    A friend of mine spotted that too, I just hope it was a bit of sloppiness from the concept art team and not just going off on a Battletech tangent because they are ignorant and don't care.
     
  11. skribs

    skribs Legendary Member

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    No Mechlab? No thank you.

    To me, that's the most fun part of Mechwarrior. The game is secondary to the build.
     
  12. Blagg Zear

    Blagg Zear Moderator Staff Member

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    some early (fan) thoughts and feedback:







    This one is hilarious :D:




    for the german fans:
     
  13. DogSoldieR

    DogSoldieR Active Member

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    I last played a mechwarrior game was the mechwarrior 2 mercenaries. Loved the mechlab.
     
  14. Blagg Zear

    Blagg Zear Moderator Staff Member

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    MW2 + Xpansion + Mercenaries were the best!
     
    SkiDog likes this.
  15. Blagg Zear

    Blagg Zear Moderator Staff Member

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    Question:

    You want a Skill System for MW5: Mercenaries? Yes, No? If Yes how should it be? Just like the One coming for MWO? If Not what Alternatives would you suggest?
     
  16. skribs

    skribs Legendary Member

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    Honestly, I don't even know why MWO needs a skill system. C-Bills offer enough of a grind, and if there wasn't a leveling system I might be inclined to buy more Mechs. The Mechbay adds plenty of customization options already.
     
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  17. CarloArmato

    CarloArmato Active Member

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    This.

    Basically, actual skill system oblige you to buy other 2 mechs to get it's full potential... And that's it.
    I understand and tolerate its existence because it is a free to play and thye need to earn money from something, but as is it is right now it's pointless and feels like a tax to enjoy the full game... Like non-consumable modules, which are too much expensive and you have to buy them for each mech.

    Quirks have sense because they are unique and can balance crappy hardpoint / mounts, but (most importantly) they are free, can't be changed and are bounded to a chassis.
     
  18. skribs

    skribs Legendary Member

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    Actually I'd probably buy more Mechs if skills just went away completely. I have a lot of Mechs I've gotten through packs and sales that I haven't leveled yet. Why would I buy a Supernova this month if I still have things in my Mechbays to level?

    I think XP actually hurts their potential income.
     

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