As the title indicates I am a complete newb. I'm so green it's embarrassing and just starting to learn how to drive and stuff here. So you might imagine how overwhelmed I might be in trying to figure out what my first mech should be and how to build it. I'm starting to see what I might want, so that is a good start. I haven't played a real Battletech game since the original Mechwarrior I think. But when I did I did like the light mechs, and in that game taking a Locust to people's legs was a pretty viable strategy. It's obviously a bit harder here, but based on what I have done in playing, even though I am new and all, I think a light mech is for me if nothing else but for the ability to run when I get into trouble. Ditto for Jump Jets. I read a bunch of stuff about the Kit Fox and I thought it would be a fun mech to do. I also thought it would be a good idea to have ECM and be a sniper since that would remind me to duck and cover more and focus my damage on that first shot/volley/alpha strike before running. I haven't learned how to use lasers lasers effectively and I kind of like the ballistics, so I was thinking a build around the UAC. LRMs seemed a logical choice as well for sniping. They both seem to produce less heat and allow a quicker bang. This is what I have so far for my build Two things I am not figuring out for sure: 1) how to factor heat dissipation into builds. Like figuring out the heat and ghost heat generated by weapons and how much is dissipated by heat sinks, etc. 2) quirks in the case of a mech like the Kit Fox where you can mix and match pieces and obtain therefore some of the quirks/advantages (yaw speed/angle, etc). That's one of the things this guy (beware his salty language!) was trying to work on - putting in different arm/torso/leg pieces to get the benefits. I have seen places that tell the quirks of various mechs, but not what parts give what benefits other than hardpoints. I'd like, obviously, to do what I can there. I think that I could swap the torso and legs on this build but I don't know to what. He also uses two jump jets instead of four, and taking the non-jumpjet legs gave me extra tonnage for things like ECM, AMS, and ammo. I am sure there will be plenty of people who will disagree with the very premise of this mech, and I am certain there are tweaks that need to be done to make it more effective even if I go this route. Any advice is appreciated but I would like to try and keep to my goals here if I can. Being new and not very good yet, I do have enough money to do this build according to smurfy's site, but it will be awhile before I can build anything else. I'm somewhat concerned about repair costs, since I have read elsewhere you should budget 150% of the cost of a mech so you have that 50% for repairs. Since I am not making a lot in matches now that I am done with the newbie rewards, I don't want to dig myself too deep in a hole. I have been practicing with the training mechs, obviously, so that is an option, but the fact remains that a properly built mech will probably lead to more success and therefore greater gains. Thank you for your time and patience. I know this post is pretty long but skimming you should get the gist. It's also my first post here.