PNT-10P "Harvestman" (1x AC5, 2x SRM2, 3x JJ, XL225)

Thread in 'PNT-10P' started by Matheos, Jun 3, 2015.

  1. Matheos

    Matheos Active Member

    79
    10
    15


    I liked the AC/5 on the Urbie R63 variant due to the ballistics cooldown buff (15%) but the quirks on this Panther chassis kick it up an additional 10%. When adding a cooldown module, the AC/5 goes down to a 1.1 second cycle time (down from 1.66) which turns out to be fairly nasty - at least against targets you can hit consistently.

    Any engine slower than a 225 makes you way too slow, especially before speed tweak comes into play, so I think that something in the 225-235 range is a good sweet spot for having enough ammo to last through a long game. I'd recommend at least 3T of AC/5 ammo, 1T of SRM ammo, and possibly an extra half of whichever you tend to run out of first.

    The lack of lasers here is a big drawback when trying to fight light mechs but, hey, you do get jump jets.
     
    at0m likes this.
  2. enileph

    enileph Star Lord

    4,203
    518
    201
    My version, bit less armor/JJ but otherwise faster and more ammo.
    Even then ammo seems to be a problem sometimes, just saying.
     
top-fast
top-fast
top-fast
top-fast