The Anders Company

Thread in 'BattleTech (2018)' started by Shock, Apr 26, 2018.

  1. Shock

    Shock Patron of the Underdog Staff Member

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    This thread will be a synopsis of my first time through the Battletech campaign following the career of "Colonel" Charles Anders and his merc company. I'm going to focus mostly on how I manage my mechs and maybe a little commentary on the game itself.

    EDIT: I of course invite any commentary or questions
     
    Last edited: Apr 26, 2018
  2. Ch_R0me

    Ch_R0me Benefactor

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    Gonna think about it myself :)

    What's your backstory? ;)
     
  3. Shock

    Shock Patron of the Underdog Staff Member

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    Charles Anders is the son of Canopan royalty that was betrayed and left him the only survivor. He spent time as a freelance merc before getting invovled with the Aurigan Coalition. I plan on having him run a fire support role and am targeting Gunnery and Guts as his primary focus.

    My lance composition is going to vary according to what hardware is available, at least early on. I want to have a heavily armored brawler that can take the brunt of enemy attacks. I'll probably have a secondary close range mech to follow up on the brawler and keep him from being targeted 100%. I'll have an overwatch/fire support mech that can hit from long range while hopefully taking little fire in return. Mech and/or pilot availability will probably vary quite a bit for repairs, refit and injuries so the 4th mech will vary quite a bit from mission to mission.

    The Brawler mech is going to focus on Piloting and Guts with the ultimate goal of having Shoot then Move. The secondary brawler will have Gunnery and Tactics so he can Sensor lock as he closes. Fire support focuses on Gunnery and Guts. And the rest will cover holes as they appear
     
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  4. Shock

    Shock Patron of the Underdog Staff Member

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    My first night, I got through the tutorial missions, the first "real" mission and then 2-3 side contracts to make some money. I came out of the incident at the mining platform with not too much damage on my mechs but 2 mechwarriors wounded from head hits that required 28 days in the med bay. So I found myself with a little downtime which I used to refit some mechs.

    You start with a Shadowhawk 2H, Vindicator 1R, Blackjack BJ-1, Locust 1V and Spider 5D (I think). The Locust and Spider are extremely fragile so the first thing I did was refit them to increase armor. The Locust traded 2MGs for 3SLs and a half ton of armor. This has the added benefit of increasing firepower. The Spider lost 2 JJs to add armor. 6JJ is plenty so I think that's a perfect trade. The light mechs were used for flanking and harassment, avoiding direct combat.

    With the Shadowhawk being my biggest mech, it was modded for front line combat. I dropped the LRM5 to add 2 more SRM2 for a total of 6 tubes and added some additional armor. Future refit to trade the AC5 for a LL and some heat sinks was planned. The Vindicator was modified to be second brawler, changing the weapons to 4ML, 1 SL and SRM6. Finally, I modded the Blackjack for better first support, trading an AC2 and all the MLs for a PPC.

    While all the refits were in progress (1 at a time), I ran the rest of the lance through some easy contracts to build experience and keep the money coming in. 3 missions against light mechs and vehicles resulted in no significant damage and enough income to fund a month or so of operations.
     
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  5. Dagonus

    Dagonus Moderator Staff Member

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    I believe it is a SDR-5V. I havne't finished the mining engagement yet though.
     
  6. Shock

    Shock Patron of the Underdog Staff Member

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    It's the one that only gets 2 CT energy hardpoints. It's damn near impossible to upgrade. Like I said, all I could do was trade a couple JJs for armor.
     
  7. Shock

    Shock Patron of the Underdog Staff Member

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    Night 2, I got the Shadowhawk further upgraded swapping out the AC5 and ML for a LL and increased SRM tubes, moving it further toward being the brawler I need. After a couple more easy missions, I took another story mission with good results. My Spider lost an arm and a couple mechs took some structure damage but I recovered another Shadowhawk, a Centurion and a Commando for my trouble. One mechwarrior received a minor wound.
    New mechs mean new refits so I again took a series of minor contracts while I reworked my lance. The brawler Shadowhawk was even further modified to remove the LL, reinstall the ML, add more SRM tubes (to the maximum 16) and increase JJs and armor. It's as far along as I can go. The 2nd Shadowhawk is staying more generalist and removed 1 HS to upgrade the SRM to 4 tubes. The Centurion became my fire support mech, being refit to carry AC5, LL and LRM10. The Commando is too slow for the role my light mechs take so I sold that one. now that I have 5 solid medium mechs, my need for the lights goes way down.
     
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  8. Shock

    Shock Patron of the Underdog Staff Member

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    Night 3, I took a couple more side contracts to ready for the next story mission. The 2nd of these was to take down a veteran pirate in a run down heavier mech with a number of guards. It was quite the brawl and my frontline Shadowhawk lost a side torso along with the accompanying arm and leg. Dekker took 3 wounds. But I headcapped the Thunderbolt with a lucky AC5 round and salvaged the entire mech.
    I wanted to modify the Thunderbolt to be the new primary brawler but with the Shadowhawk down for 47 days, I needed it up and running sooner. I bought a PPC++ with +3 Accuracy mod and put that on the Thunderbolt by removing the LL and SRM2+Ammo. It now has good long range fire and should be able to outbrawl anything I run into in the near future. Once the Shadowhawk is back in service, I'm not sure if I'll keep the Thunderbolt as a ranged fire platform or move it into a brawl role by replacing the LRM15 with a pair of SRM6 racks. That may depend on what kind of improved weapons I find. After acquiring the Thunderbolt, I took my lance of that, Vindicator, multipurpose Shadowhawk and Centurion into another story mission which I won with little significant damage.
    I now have the Argo as my base of operations and upgrades are underway, focusing early on mech bay upgrades so repair and refit go faster.
     
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  9. Shock

    Shock Patron of the Underdog Staff Member

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    Night 4, more side contracts before the story. I took a contract to take down a lance of veteran mechwarriors. Three of the 4 mechs were heavies but they were all in poor condition and went down without much trouble. I came away with enough parts to complete another Thunderbolt. Now I can have one for fire support and one for brawl. Not wanting both in refit at the same time, I fixed one for pure brawl with AC10, SRM6+4 (had a nice SRM4++) and 2 ML. The other stayed hybrid for the next story mission, Panzyr. Which turned out to be way too easy. I think they need to change the design on that one.
    Thanks to my large stockpile of partially completed mechs, I came out of that mission finishing up a Trebuchet, Jenner and Hunchback 4G. Good thing I got the 2nd mechbay active or I'd have all that stuck in storage. It's going to take some time for me to figure out what to do with all these mechs. The Jenner makes the Locust and Spider redundant. I've outfitted a Centurion for LRM support so I don't know if I need the Trebuchet for that. The Hunchback use is obvious.
    I've unlocked Breaching shot for 1 pilot and Shoot then Move for another, opening up all sorts of new possibilities. I think Move then Shoot on the Shadowhawk brawler with max JJs is going to make for a really nice mech.
     
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  10. Shock

    Shock Patron of the Underdog Staff Member

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    Day and Night 5 (weekend :D) - Intel for the next story mission called for long range combat and indirect fire so I set up the 2nd Thunderbolt with LRM15, 1xLL, 2xML and 2xSL. My 2nd Centurion was set up with LRM15, 2xLRM5 and 1xLL. All 3 LRM launchers have bonuses to stability damage. I took both Thunderbolts, the LRM Centurion and my trusty SRM Shadowhawk into Smithon.

    SPOILER WARNING Smithon is a TOUGH mission. You'll have to play it perfectly and get a little luck if you want to achieve all objectives. I didn't do it. One ammo truck got away. My Shadowhawk got knocked down in the 2nd round and took fire from 3 or 4 mechs while on the ground. I don't know how he survived. I came away with 3 pilots that took at least 2 injuries and all mechs required some level of repairs. Definitely one of my top 2 toughest battles so far. If I'm to play it again, there are some things I could do to play a lot smarter.

    After that battle, I went looking for some salvage so I took a contract to hunt down a veteran mercenary lance. Their mechs were in disrepair but I went in under strength and they had 7 mechs total. It was my 2nd straight epic battle and at the end, I had only 1 pilot out of 8 on the dropship that was still healthy so the company took a month off :blackeye:

    After some rest and another minor contract, I went for another story mission to destroy a dropship while refueling. This one was only moderate difficulty and I came out with only minor mech damage. A more cautious approach really paid off even though there was some time pressure.
     
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  11. Shock

    Shock Patron of the Underdog Staff Member

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    At this point, I'm going to take a step back and look at my stable of mechs. I think I have a good mix of builds and roles but I keep going back to the same few mechs and wonder if I could be doing anything different. There doesn't seem to be a Smurfy for Battletech yet. So no complete builds. I may have to resort to posting screenshots

    3 Heavy - 2 workhorses and 1 black sheep
    Thunderbolt 5S: AC10, SRM4, SRM6, 2xML. Tanky front line mech. Gets the job done.
    Thunderbolt 5S: LRM15, LL, 2xML, 2xSL. This one was going to have a PPC instead of the LRM but the flexibility and heat efficiency with the LRM has made me hesitant to change
    Dragon 1N: Don't know what to do with this. With Limited hardpoints and low tonnage available for weapons Centurions and the 55 tonners feel like better mechs

    Lots of mediums. The 50-55 ton mechs have a lot of redundancy. These are the specialists that back up my heavies
    Shadowhawk 2H: 3xSRM4, ML, SL, 5JJ. Mobile brawler. Almost always in the mix.
    Shadowhawk 2H: AC5, ML, LRM5, SRM4. Barely modified from stock. Getting less and less use as time goes by
    Centurion A: AC5, LL, LRM10. Long range fire support.
    Centurion A: LRM15, 2xLRM5, LL. LRM support.
    Kintaro 18: 3xSRM6, 2xML. Dropped the LRM for heat sinks and an arm mod to add melee damage.
    Enforcer 4R: AC5, 5xML. Untested
    Hunchback 4G: AC20, 2xML, SL. Stock. It works. I don't know what else you'd do with it.
    Trebuchet 5N: 4xML, 2xSRM6. Untested. Same role as Kintaro
    Wolverine 6R: Effectively the same hardpoints and options as a Shadowhawk. Don't know what to do with it
    Vindicator 1R: 4xML, SL, SRM6. Superseded by bigger mechs it's retired in storage
    Blackjack BJ-1: AC5, 4xML, 2xSL. Superseded by bigger mechs. Retired in storage

    Light mechs: Limited utility at the point I'm at in the game. Other than chasing vehicles I don't think they have a use if I don't have drop tonnage limits
    Locust 1V: 1ML, 3xSL. Kept it because it's fast but the Jenner makes it redundant.
    Firestarter: 4ML, 6MG. Should be a terror against other light mechs. Untested
    Jenner: 4ML. Yet another vehicle chaser. I kinda doubt I need both this and the Locust
     
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  12. Shock

    Shock Patron of the Underdog Staff Member

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    Night 6 - a short one but with 2 significant events. 1) I bailed on a contract for the first time. They had 6 heavy mechs and 2 mediums against my lance. Even with poor armor, that was way too much firepower for me. I left after round 3 when I already had 3 mechs taking structure damage.
    2) A slightly easier mission against 3 Jagers, 2 Demolishers, a Dragon and a Griffon left me with a salvaged Jagermech. It will probably take the place of my ruined LRM Centurion (that lost all of its enhanced LRMs in the battle) as my dedicated long range fire support
     
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  13. Shock

    Shock Patron of the Underdog Staff Member

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    Night 7, another short one but again significant. Lostech acquired! And maybe just as importantly, I found 2 cockpit mods that prevent pilot damage. One stops 2 and one stops 3. That should be a big help. I'm hiding details behind a spoiler tag in case anyone wants to go in fresh

    Running 4 Lostech mechs (1 medium, 1 heavy, 2 assaults) against 3025 enemies was a blast. First stage was 5-6 lights and mediums with a couple medium vehicles in support. The second stage put me up against a medium and 3 assaults. The Lostech mechs tore through them all with ease. Only the Griffon took significant damage. I was damn disappointed they only let you keep the Highlander

    I changed my mind on the Jagermech and went with a AC20, 4xML, 4xMG build with heavy armor. It can one-shot just about any vehicle or turret so I find that a big plus. With the Lostech found, I now have a Highlander. That's going to be mid/close range so the Jager might go back to fire support. I'm going to have to try a couple missions to see how it goes.

    On the Highlander, I have DHS. I'm going to try a loadout with Gauss, AC10, 3xML, 2xSRM6. With all that armor, I think I need to keep it up front. I had to sacrifice 1 JJ for some ammo but Highlander Burial is still in play.
     
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  14. Shock

    Shock Patron of the Underdog Staff Member

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    Night 8. RIP Medusa. In a battle against nearly twice my tonnage, Medusa was knocked down in melee with a Dragon and succumbed to a hail of gunfire from a trio of Jagermechs. My CQC Thunderbolt was ruined. This battle and another tough one led me to adjusting strategy and putting 3xAC5 on my Jagermech and swapping the SRMs (and JJs) on my Highlander for an LRM20. It's slow speed was making it too difficult and I went whole battles without using the SRMs.
     
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  15. Shock

    Shock Patron of the Underdog Staff Member

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    Night 9. Another story mission. Very strange AI tactics in that one while defending dropships. Enemy mechs frequently skipped firing to brace and when they did, they fired on turrets first. My mechs were hardly damaged at all. Then I had a contract mission against a number of enemy heavy mechs and came away with enough salvage to finish a Jagermech-A and both a K and V model Orion. There will be lots of mech-building tonight. The Jager is going to be a missile boat. Not sure about the Orions yet. Varied hardpoints give me lots of options
     
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  16. Shock

    Shock Patron of the Underdog Staff Member

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    Night 10: A couple of "non-standard" story missions that tried to emphasize mobility and range. It worked in one and not the other. One actually forced me to restart when I got only one shot at an APC before it got through. Damn things are fast.
    My Orion, Orion, Highlander, Jager lance is very effective. First Orion for 2xAC, 2xML, 3xLRM5. 2nd got 1xAC10, 4xML, 2xSRM4. Both do quite well in their intended role. Which you'd expect from a 75 ton mech :D.
    I've learned there are gyro mods that act as direct nerfs to incoming enemy fire in the form of reducing the chance that you get hit. Sort of like unbeatable evasion. These are now at the top of my priority list for salvage/purchase. For some reason, I thought they only effected melee attacks.
     
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  17. Shock

    Shock Patron of the Underdog Staff Member

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    Night 11 + 12. Not much to report. I took on a difficult contract and lost a Catapult and pilot (veteran but not elite) for my efforts. But I got a Battlemaster in return so that's probably a net positive. The Battlemaster is going to be refit slightly to be better on heat, trading out the PPC and MGs for lasers and HS.
     
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  18. Shock

    Shock Patron of the Underdog Staff Member

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    Nights 13+14: A nice story mission where just bringing your biggest, heaviest mechs probably isn't going to work. It's mostly because of a time limit but I applaud any effort to mix things up. After coming up short by a turn or two, I finished it on the second try with a lance of Dragon, Kintaro, Griffon and Shadowhawk, all with brawl builds. I now have just one story mission to go (they tell you right up front it's going to be the last one). And they tell you right away that you're going to need two lances of viable mechs because you won't have a chance to repair in between the two parts of the mission.
    For my lance, I've acquired an Awesome 8T, a Black Knight and a Grasshopper. I'm definitely at the point of being overloaded with mechs and only my hoarder mentality keeps me from selling most of them off. I would still like to pick up a 4th assault mech before I finish the campaign and I haven't seen a King Crab, Atlas or Stalker yet.
     
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  19. Shock

    Shock Patron of the Underdog Staff Member

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    Nights 15+16: More slow development. I'm still searching for Assault mechs. We acquired a Cataphract that I rigged with an AC20++ and 5 MLs to make it a jacked up Hunchback. I'm not sure that's enough firepower to brawl though. Going to have to run some trials.
    I finally got a mission with some assault mechs but I wasn't able to acquire enough salvage to build one. It's frustrating when I take a contract to deal with a "super heavy" pirate lance that turns out to be vehicles. I also had another mission where one of the enemy mechs didn't move or shoot for the entire battle. It just stood off where it spawned, skipping every turn, even when I engaged. It didn't even brace. No idea what was going on there.
    Dekker, Penguin and Succubus died in service, 2 to repeated knockdowns + focus fire and one to a stray headshot. RIP mechwarriors
     
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  20. Shock

    Shock Patron of the Underdog Staff Member

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    Night 17: Persistence pays off. The Anders Company acquired a King Crab and Highlander. I bounced the Crab pilot around so much I captured the mech fully intact. The King Crab gets an AC20, 4xML, 4xSRM4,4xMG. I think it's going to be a hellacious brawler. Unfortunately, the Highlander is the non-ballistic variant so I'm limited in my options. I don't think it can effectively brawl in its weight range without an AC so it's going to be a sniper. I put 2xPPC, 1xLRM20, 2xLRM5 on it. It will take the same role as my Awesome 8T. I'm going to try a couple matches with these mechs to see how they work and then I think I'm ready to complete the Arano restoration
     
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