Slow, but very hard Energy Punch at Long Range. For Close Range Encounter you have some nice Secondary Lasers. Alternative with 1 more DHS, but no AMS: Blagg
4P is more effective: smaller hunch and higher firing points. And i find it misusing the chassis and that hurts mah soulll. Still, even though other chassis are better suited it's pretty effective with those ppcs.
updated from 3x PPC to this. Yeah, still a waste to not use the Missile.Pods.. but maybe sometimes you want to snipe instead of strike with this variant.
Actually I think the convergence on this mech is better than on the 4P, and since I've gotten a disliking for how little missiles this thing can fire in a volley I'm tempted to take a variant of this as my standard build: Once I get my elited masteries and didn't sell it yet: You can swap one heat sink for a ML. This build is a lot like a 4G without ammo limits and much more heat.
Wha..? uh? what are you talking about Remainder of an original build, no effect on what the eventual build looks like.