Very powerful Skirmisher Build with high Mobility thx to max Engine and JJs. You can snipe with the ERLLas at distant enemies. But whenever you see some distracted enemies, you can try to sneak in from behind and unload everything at someones back. If you don't get any attention, you can make some Ninja Assassin Attacks and then fall back into the Shadows. Weapon groups: 1. ERLLas (Snipe) 2. MLas (Backup) 3. SRM6 (Close Range Punch) 4. MGs (Critseeker) Testrun: Blagg
These things are still a bit slow, but I am glad that they put a larger engine in these ravens. too bad I just mastered these, Otherwise I would try this out.
I've been running this one as of late. It's a slight variant of this build, but with super jumping capability! The SRM2 isn't too bad, either, as its faster fire rate helps out when you're tearing a mech apart with those MGs. Maybe I'll scale down the JJs and give the mech listed here a try... but I just love my JJs so much!
but why drop the ERLLas? It is the main Damagedealer in this build. You don't want to deal damage only in close range. The secondary/close range Weapons are only for emergency backup or Sneakattacks.
I stand corrected. I'll simply delete the prior post. Disregard the entry. I'll not make any further ones.
I cannot manage 4 weapon groups I guess it is a mental flaw with me. Blagg, thank you again for such a great build. I am having a ball with this Raven again
Just do what I do and fudge it a bit. I link the machine guns to my medium laser. It may waste some ammo, but not *much* as long as you remember to let off the button after firing it if you're too far out. What's some machine gun ammo between mechs, anyways? The thing I like about this build is it's super easy to modify it for more jump jets or less just by scaling the SRM between 2, 4, and 6. I'll try it with the 6 and see if if the 2 JJs are enough for this mech.