Fast jumpy Skirmisher. If you like to be a Lights-Hunter, you can drop 1DHS and AMS for BAP and 1 extra ton of Ammo. Depends what you want to play. Alternate "JJ+" Version: Alternate "STD" Version: Blagg
Hey Blagg, nice updates. I was considering running streaks again on my 4H and this is a good build for it, however, I'd go with BAP. Both to get the lock faster and getting a lock at all.
I think this build is where it's at. A super fast skirmisher that can spread damage over its whole body is a lot of fun and effective. I think this might be the premiere build for this variant - at least until SRMs are fixed (ha! I made a funny!) my only change was stripping some head and arm armor to max the legs since I get those blown off all the time.
Hmmmmm On the one hand, SRM hit detection is broken. On the other hand, I don't feel like mounting streaks on this mech as well.
No, no... come to the dark side. Streaks for all mechs until the freaking hit detection is fixed. It's a double win: you do more damage on the battlefield and it will hopefully inspire PGI to finally get around to fixing an entire class of weapon. Why gimp any of your mechs for the sake of principles? P.S. -- We have cookies!
Because it's exactly what principles are! And you don't want to be embarrassed wearing this badge, do you? PS: good side has cookies too!
I'm running streaks on my light hunter 2D2 but on a non-lighthunter, I prefer the SRMs. And they still work sometimes, otherwise my CN9-A with triple SRM6s would never have been so enjoyable with several runs into the 600s p.s. The cookies are a lie, because I'm not seeing them from any of you.