GUIDE Macro the "Chainsaw" Build With Any Mouse or Keyboard

Thread in 'Game Guides and Tutorials' started by Michael, Aug 28, 2013.

  1. Michael

    Michael Grand Poobah

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    NOTICE:
    Macro works for both the UAC5 Chainsaw (the original) and the AC5 Chainsaw Mk2 versions


    If you are like me and you are a mouse and keyboard player you often sit green with envy as guys run their super macro 4x AC2s builds or the 3x UAC5 builds s or even their 4x AC5 builds. Those guys usually have Razer products or Logitech gear that comes with proprietary software allowing them to build advanced macros for their specific hardware. Some of you may even have sat there wondering "What can I do if I don't have a programmable keyboard or mouse"?

    Well the answer is here; ADHD Fire Control v2.5 (current version) allows you to take a program called AutoHotKey and run the Fire Control script, allowing you to conduct some basic macro work for non-programmable mice and keyboards. There are many more advanced AutoHotKey scripts out there that allow for timing adjustments and all that but we can get to that at a later time.

    So, how does this work?

    Step #1: Download the ADHD Fire Control script (executable if you don't have AHK installed)
    Step #2: Run Fire Control executable in ADMINISTRATOR mode if you have Win 7
    Step #3: Utilize the User Control Interface to program the script in the following manner.

    [​IMG]

    Step #4: Go to the PROFILES tab and make a new profile for the Chainsaw build!

    [img width=393 height=261]http://www.mechspecs.com/guides/guide_chainsaw2.jpg[/img]

    Step #5: Go to the BINDINGS tab and click "PROGRAM MODE" then add your preferred mouse button
    Step #6: Check the "Limit to:" box so that it limits the macro to the CryEngine applications (MWO)
    Step #7: Remove the check from PROGRAM MODE when you are done.

    [img width=396 height=264]http://www.mechspecs.com/guides/guide_chainsaw3.jpg[/img]

    Step #8: Decide which groups will hold your AC5/UAC5s and input their number; separate by commas.
    Step #9: Input the delay, in milliseconds. Usually 460ms is enough for a 3x AC5/UAC5 setup.
    Step #10: You may have to experiment with the LIMIT TO SPECIFIED FIRE RATE box. Some work some don't.

    Now go into the MWO client, go to the Testing Grounds and place 1x AC5/UAC5 in each of the first three groups like you did in the macro editor (group 1, group 2, group 3). No, I don't think it matters if you leave Group Fire or Chain Fire on as far as I know but I always leave Group Fire on.

    Now you should be able to fire your AC5s/UAC5s faster than the standard .5 second delay for the in-game chain fire mode. I was able to go as low as 460ms with zero jams in the testing grounds. While that is only SLIGHTLY less than 500 milliseconds (.5 second between chain-fire executions) it IS still less. Also, while running at full speed and expending 100 rounds from the UAC5 I only ever reached 17% heat on my Ilya Chainsaw Build..

    You will have to experiment with what works best for you but this little program will allow you to run any mouse or keyboard (programmable or not) and macro your Chainsaw, or Chainsaw Mk2, build to great effect.

    [size=14pt]DEMONSTRATION

    http://www.youtube.com/watch?v=chTXGUSFatg
     
  2. enileph

    enileph Star Lord

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    Great job dude! Thanks!
     
  3. Jacob Ling

    Jacob Ling Benefactor

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    Hhahahahahaha this is awesome!!!! Give more examples or more macro mech videos!!!
     
  4. Lan

    Lan Mech Wrangler

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    This should also be able to handle TAG toggle. Nice, Michael. :)
     
  5. Jaxx the Elder

    Jaxx the Elder Star Lord

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    Very nice, thank you
     
  6. Bobs Your Uncle

    Bobs Your Uncle Active Member

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    Great job Michael!!! Y U NO SAVE FOR BENEFACTORS ONLY? ;)
     
  7. Lan

    Lan Mech Wrangler

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    I tricked out a TAG toggle;

     
  8. epikt

    epikt Benefactor

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    Does anyone had a problem when rebinding the keys?
    The program worked well when testing with regular keys (like the number keys), but began to do crazy stuff when I modify it to use my personal bind (numpad keys or mouse wheel up and down). For example, it made me zoom, unzoom, engine shutdown! (once, even override before shutdown) I have absolutely no idea why.
    I was using the exe file.

    PS: Michael, you should include this link to your post, it's the autohotkey key list.
    Though by my experience I suggest people stick to the classic 1,2,3,...,9,0, which at least don't do anything weird :mellow:
     
  9. Business

    Business Advanced Member

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    I dunno, still jams like a mofo for me
     
  10. Trakas

    Trakas New Member

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    If you're running 2 UAC5's the delay 505 works for me with zero jams
     
  11. Michael

    Michael Grand Poobah

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    Updated for the Launch Patch. The updated changes are black and bolded.

    It might not be as effective but you can still beat the internal chain-fire mode and in 100 rounds I had 0 jams and reached heat saturation of about 17% (while running full speed in the testing grounds). In a live combat game your heat would be less due to your mech skills.
     
  12. Sassafras

    Sassafras MechSpecs Addict

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    Assuming you have fast fire enabled, at 0.46 Seconds, that's slightly lower DPS than firing 3 AC5's in Alpha mode, (1.5*0.9/3 = 0.45 Sec). Might as well just save the weight and use the same macro with a triple AC5 build.
     
  13. Michael

    Michael Grand Poobah

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    This was tested in the Testing Grounds where none of your mech skills are taken in to account. You actually can fire at a faster rate in a live drop situation which will be my next testing bed just to make sure there are no jams with a reduced ms delay.
     
  14. Michael

    Michael Grand Poobah

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    Hrmmmmmm, well looks like 460ms is a hard lock regardless of mech skills. I tried 400ms on Mordor and almost instantly started to see a jam. I suppose the macro is now only really good if you want a constant barrage of fire to suppress the enemy rather than pinpoint alpha from the 3x AC5 Alpha.
     
  15. Sassafras

    Sassafras MechSpecs Addict

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    You can still use the same macro with 3xAC5s and get the same rate of fire (I'm assuming) with Fast Fire unlocked. Will have to test it out tonight. The UAC5 needed a nerf (or rather a de-buff), but this was ridiculous. That said, even before the nerf, I stopped using the UAC5 since I still jammed way too often for my liking.
     
  16. enileph

    enileph Star Lord

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    So now it is 460ms with no jam for UAC5? With less ammo/ton and 1 ton more per gun than AC5.
    AC5 is 500ms but is lighter and with more ammo.
     
  17. Michael

    Michael Grand Poobah

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    Yes, 460ms for the UAC5. The macro never jams the gun but what is the point when you are +3 tons in weight with less ammo per ton. The UAC5 is now the red headed step child of ballistics.

    Later today I am gonna experiment with the AC5.

    You think this is bad, wait till RACs come out lol they are gonna nerf those into the ground!!!!
     
  18. Aylek

    Aylek Administrator Staff Member

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    I for one never used a macro but simply fired my UACs by using the game's group and chainfire modes. This probably means I never used triple UACs to their full potential, but the DAKA was there nonetheless. What I do get is that the UAC isn't any better for macroing than the AC5 now. Maybe there isn't even any advantage left at all in macroing it in comparison to the game's chainfire mode.

    However, many people seem to forget that there's still the possibility to group fire & double tap multiple UACs at once, still resulting in a strong burst and instant DPS increase. The chance for jamming is still lower than 3 weeks ago, so there still IS a reason left to take UACs over regular AC5s, isn't it? I know that the overall DPS is lower because the reload time also sets the CD for the double tap, but nontheless the possibility to simply switch from chain firing to bursting but just pressing Mouse 3 instead of Mouse 1 should be worth something. Or am I horribly mistaken here?
     
  19. Michael

    Michael Grand Poobah

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    Ok did some testing on the UAC5 and AC5. I can also macro the AC5 at 460ms; which is the same as the fastest speed of the UAC5 macro and slightly less than 500ms (stock in game chain fire mode).

    At 450ms it causes an issue with the macro because it is cycling all 3 weapons and looping back to the first one before it is cooled down. This causes the macro to "break" and essentially screws up the loop.

    At 460ms it chugs away at a steady pace. Basically this testing tells me that the UAC5 is now obsolete. Why take a weapon that weighs a ton more (per unit) and has 5 shots less ammo per ton?
     
  20. Trakas

    Trakas New Member

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    I think the uac still has a place. You can chain fire them with the built in cycler and never jam and have the same dps as an ac/5. Or you can double shot them and have higher dps than an ac/20. Its a risk/reward choice. Sometimes its great, like last night i cut down a fresh highlander with no jam's double firing like a beast. Sometimes you're just shooting lasers while waiting for the jam to clear.

    Personally, i like the control over the jam mechanic now.
     
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