Sorry, not sure which one you are talking about. With Xmas coming up and working on the Orion video I've been pulled in a few different directions.
No worries bud, since this match relied heavily on the use of modules which skewed the results I didn't bother sending this to you as a build video. auNpORG89mY
Somewhat off-topic, but it's about matchmaking too. Recently I remembered about Hawken. After I played few times in few days I remembered why I stopped playing it: You think MWO has very crappy matchmaking? Tired to play steamroll or be steamrolled? Try Hawken, it has most unbalanced matchmaker ever. Let me cite one man from Hawken forums, since (s)he worded it good (it was after patch that supposed to deal with bad matchmaking): [hr] “I thought the patch was awesome, until I played about 40 matches. The matchmaking system is just broken, it is useless. Out of those 40 matches there were only 2-3 that were evenly matched up. I like playing like there is a chance to win based on your skill, not a 50/50 for what team you are placed on. I can endure some of the overpowered mechs (Scouts "STILL?", Rocketeers, Bruisers...) But if matchmaking doesn't improve I will find something else to play. I mean, this was supposed to be the "Gamechanger" that made everyone want to play endlessly and it seems to be going downhill again.†[hr] I know it's not good argument to find more crappy thing and compare with it. But, seriously, after week of Hawken I love MWO again.
I like your contribution to the ELO discussion with the devs, very nice. As for the falling behind part, with my money Ive thrown at them alone they could hire 4 new coders, dafuq are they doing with all the money we throw at them?
Well, paying for franchise rights from Microsoft can be very expensive, all though I don't know the details about that.
A game we played yesterday: On their team: 7 assaults, 3 heavies, 1 medium & 1 light On our team: 9 lights, 2 heavies, 1 assault Tonnage: 915 vs 460
We actually could have won, we gathered 740ish points before the enemy team neutered all the points. Unfortunately too many of us stayed on the fight (and lost, of course) instead of capping. What amazes me the most about this game is how could the matchmaker put those teams together. On their side there is obviously a 4 assault premade (alpha) and something looking like a 3 assault/heavy premade (bravo). On ours, I was with 2 friends and I'm pretty sure the two commandos were grouped. MM could at least have put a light group and a heavy group on each side.
Sometimes the game spends long enough searching for matches that I reckon there aren't enough players for a well matched drop. So you just get dropped in a mess. Though some weight distribution between the two teams would be nice! Though you can't stop 4-drops assembling a team of assaults.
Actually you could, just by letting them wait, for hours if needed, for another group launching with 4 assaults. (but do we want that? even I sometime drop on very heavy, or light, groups) But my point here was of course about weight repartition. As far as I understand how it works, the matchmaker place players and groups in queue, and launch them together. It could, before the launch, check the weight repartition and regroup the players accordingly. And not place assaults with assaults and lights with lights.
I don't really have much beef with the match-maker. I play solo 98% of the time so maybe I am just desensitized. I exclusively play big mechs but I've been a part of many games with weight distribution as poor as the above examples. Yes, more often than not the heavier team wins. However, not by much more than say, a 60/40 split. I've also been apart of various matches where I am playing with 7+ other mechs cicada and lighter and won with a mech differential of 10+. I've also been on the losing side of well-organized 8+ premade light teams. It all depends on how the game unfolds. Light lances that choose to engage a large pack and do little to separate them will always lose. Light packs that stay together and choose fights where they heavily outnumber their opposition will handily win. If the heavier mechs decide to stay together, then they will lose the cap game. Even in skirmish, employing 'divide and conquer' tactics as a light team vs an overweight team can lead to victory.
[img width=700 height=437]http://i42.tinypic.com/2czsjnl.jpg[/img] thkyiu mr.matchmaker, we easily won!
This game has matchmaking? How... exactly? Some games I spot people I knew from closed beta other games I get matched up with people so new to the game they can't shoot straight. If MWO has match making they're clearly doing it wrong. At the very least players in their first X matches (forget how many matches they get the c-bill boost for but that is probably a good amount) should only be matched against other noobs. Then they might actually enjoy the game for a couple hours before getting roflstomped. Just last night I was in a match with at least 3 new players; one asked if we could take it easy on him, another said he just downloaded the game, etc. Sure they could have been joking but judging from how I saw some of them play... if they weren't noobs they were shit-faced drunk.
*rantrantrantrantrantrantrantrant* Dropped with Frack and some UMAD guys for funzies, which soon turned into not-so-funzies. We as single 4-man, sometimes with another 3 steiners or something on our side: Constantly pitted against 2 or 3 organized 4-mans of equally good or better players, consisting of poptart meta assaults and heavies, always on the wonderful maps that are Terra Therma, Caustic, Tourmaline, without any generosity to the laserboats we wanted to run. For 5 hours straight, we were even making sure to sometimes get some time between drops. Demotivation got to a frustrating point that basically ruined playing MWO for at least a few days for me.... I earned so little C-bills in that time! Thanks Matchmaker!
pretty self-explanatory another one: [img width=700 height=437]http://i41.tinypic.com/4sec21.jpg[/img]