SMN-P "Rocket Man" (2x cERLL, 3x cSRM6+A)

Thread in 'Summoner Omni Builds' started by Dreddex, Jul 15, 2014.

  1. Dreddex

    Dreddex Junior Member

    28
    8
    5


    It does stuff and things. Jump around Rocket Man.

    [​IMG]
     
    Last edited by a moderator: Oct 3, 2014
    Isharii likes this.
  2. Forte

    Forte New Member

    20
    0
    2
    The combination of SMN D and B allows fighting at all ranges, just be careful to use both ranges to your advantage. You aren't as good at either as the stock builds, so if you aren't using both you'll be splattered or ineffective.
     
  3. Creovex

    Creovex Active Member

    84
    3
    15
    Nice build. I liked it when I created it.

    http://www.mechspecs.com/forum/index.php?topic=6993.0
     
  4. Forte

    Forte New Member

    20
    0
    2
    Yours uses streaks and this one is SRMs. That is a legitimate enough difference to constitute a different thread.
     
  5. Creovex

    Creovex Active Member

    84
    3
    15
    If it was SSRMs or SRMs to LRMs, then yeah. In this case, no not really, its the same design.
     
  6. Marukeru

    Marukeru Benefactor

    199
    9
    35
    Actually, Creovex, your thread was started 2 days after this one... Sooo, technically, Dreddex created it first. lol.



    That nonsense aside, I'll be using this build. I like the brute force of the SRMs up close w/o the need for locks. And the ERLL give you some good reach long before SRMs are needed.
     
  7. LT Satisfactory

    LT Satisfactory Benefactor

    815
    61
    42
    Uup to you if the 1/2 ton SRM ammo is worth it - I'd rather drop that and .5 ton armor to get a TC1.
     
    Last edited by a moderator: Oct 3, 2014
  8. Creovex

    Creovex Active Member

    84
    3
    15
    LOL... mine was JUNE 17, his is JULY 15.... Hope you pay more attention in the future... VIP... LOL
     
  9. Motörhead

    Motörhead Benefactor

    1,127
    248
    58
    The half ton might not be worth it (even tho on the 2K I can often use 5T of ammo, and it's a bit slower but also much more fragile), but the leg armor sure is ! 45 is very low for 89km/h !
     
  10. JayJericho

    JayJericho New Member

    11
    2
    5
    Way too hot now. You cant stay in a sustained fight, you are forced to expose yourself for LL sniping way to long now.
    Swap some burst for more DHS, but then it loses a lot of splash in brwaling

    Not really viable anymore I think 3/5

    Before the Nerf I think it was a 4/5, but thats gone like gone gone
     
  11. Marukeru

    Marukeru Benefactor

    199
    9
    35
    Yea, saw the "Ju" and suppose I merged them into the same months, as the day was my focus. My bad, it happens. Now get off your high horse and move along.


    [quote author=JayJericho link=topic=7402.msg53239#msg53239 date=1410803946]
    Way too hot now. You cant stay in a sustained fight, you are forced to expose yourself for LL sniping way to long now.
    Swap some burst for more DHS, but then it loses a lot of splash in brwaling

    Not really viable anymore I think 3/5

    Before the Nerf I think it was a 4/5, but thats gone like gone gone
    [/quote]

    Sadly, I find this may be fairly true :(
     
  12. Motörhead

    Motörhead Benefactor

    1,127
    248
    58
    Yeah too hot now, it's just better to pump ammo, armor, gain AMS, cAP, keep the TC1 and run it like a super SHD-2K

    http://mwo.smurfy-net.de/mechlab#i=187&l=55b20583708820b5034a851ad5c6d991b3e928e6

    It's not that bad either, great brawler, just not as versatile as before thanks to the range.
     
  13. Remarius

    Remarius Star Lord

    3,374
    546
    192
    And don't forget your SRM 6/cERML cooldown and cERML Range modules. :p
     
  14. Aylek

    Aylek Administrator Staff Member

    2,761
    528
    197




    Replace 2x cERLLas with cLPLas and cERMLas (same weapon group), get rid of TC1 and add two DHS. Problem solved.
     
    Last edited by a moderator: Oct 3, 2014
top-fast
top-fast
top-fast
top-fast