FS9-A "Micro Psycho" (8x SPLaser, 1x JJ, XL295)
5/5,

9 ratings

Thread in 'FS9-A' started by ProtoformX, Feb 8, 2014.

  1. Falconium

    Falconium Administrator Staff Member

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    Aylek is spot on here, just saying. Lights should never be expected to be worth more in a fight than Assaults; tonnage matters. And like he pointed out, tonnage also matters within a weight class: just as an Atlas is better than a Victor, so a Firestarter is better than a Commando. It's simply a physical/scientific/logical fact: more tonnage means more to work with so far as firepower, DHS, armor, and (generally) even speed, are concerned.

    Also,
    Have you seen Lords run a wolf-pack of 3 FS9-As? It's brutal!
    And let's face it, the idea of "meta" and "best 'Mechs" presupposes that some 'Mechs are necessarily better than others. Now, which 'Mechs get quirked or buffed more at a certain time, or which ones fit the current meta more, may change; but regardless, there will still ALWAYS (at any given time) be certain Chassis which fit the then-current meta better than others do. The meta may change, and the favored 'Mechs along with it --- but there will still always be a Meta.
    --------------------------------------------------------------------
    This little guy is powerful in his role, without a doubt. But again, as Aylek said, it has an EXTREMELY limited range of viability. You have to be dangerously close to the enemy lines to even get a shot off in this thing; but when a good pilot manages to stay alive and running long enough within that close-range, he can be EXTREMELY effective!
    It has its strengths and its weaknesses, like any other 'Mech or build.
     
    Michael, Aylek and Solahma like this.
  2. skribs

    skribs Min-Max Maniac

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    If tonnage is that important why don't we all have 100 ton mechs? Why are there any lights that aren't 35 tons?

    The problem with game balance is there must be a reason to choose X over Y, and a reason to choose Y over X, and both of those reasons must be relevant. Please tell me why you would actively choose something besides a Firestarter, Jenner, or Raven 3L?

    If there is no reason, or no relevant reason, then its bad game design, especially when some options (Huginn, Anansi, TDK) are available for MC only.
     
  3. lord_auriel

    lord_auriel Benefactor

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    this is an interesting discussion, maybe we should make new thread in the appropriate section?
    "Lights OP" :p
    ---------------
    No seriously, both Falconium and Skribs are right, I mean both are valid points!
    I'd LOVE to drive my commandos more but I'm not really a masochist and I like not to lose all the time, sometimes I have to carry and I can do that MUCH better in a 35ton mech.

    Playing mostly group queue lately, I can't take anything else than Jenner / FS/ Ravens really because I would hurt ma team
    and my point is: the new meta is brutal as hell and such choices (25 over 35ton) have much more bitter consequences than they did in the past.
    Game got faster / harder, no room for "fun-time" anymore. At least it feels like that to me.

    PS skribs I own the anansi and it lost most of its brilliance since the quirkening.. CQC is really a stupid idea unless you're in a super alpha srm boat (oxide, huginn)
     
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  4. Falconium

    Falconium Administrator Staff Member

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    There's really no easy answer to this discussion. Yes, there is always the "better" option (so to speak). Why would you take anything other than the "best" 'Mech/build? Well, in general, I personally don't run anything that can't perform well . . . any 'Mech/build I pilot is designed to be competitive. I'm not saying EVERYONE should be this way. But like Auriel pointed out, in a team setting, you have to be supporting you team; bringing a 'Mech that will be less effective in it's role than another means you're simply not supporting your team as well as you could be.

    It's a sad fact, as it means many Chassis (like the Locust) get left out of most matches. And of course, the Locust pilots will show us Screenshots of them doing 800 damage, or even 1000 damage (yes, I have looked through the entire "Highest Damage in a Locust Club" thread :thumbsup:) and they'll say, "Hey, look: Locusts can do great too!" But let's be honest, had they been in a Firestarter that match, instead of a Locust, they likely would have performed even MORE spectacularly and done even MORE damage. Simple truth: certain 'Mechs in the hands of a good pilot will always be better than certain other 'Mechs in the hands of the same good pilot.

    "Better" is a hard term to swallow, especially for those who are loyal to certain non-meta Chassis. And please don't think I'm trying to tell people what and how to pilot! I'm not that kind of guy . . . :sorry:
    I just want everyone to have fun playing the game we all love! And if having fun means NOT piloting the current Meta, and instead means piloting your favorite non-competitive-but-still-uproariously-fun Chassis . . . GO FOR IT! :D

    Let's all be friends. ;)

    Edit: And yes, perhaps this discussion belongs somewhere else? It's gone a bit beyond the actual Firestarter build . . .
     
  5. skribs

    skribs Min-Max Maniac

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    Actually the FS may do less damage due to faster kills. More focused damage and the enemy dying faster (meaning your team's survivability goes up and they steal your damage) means you are more effective despite lower numbers.

    I didn't say X has to be better than Y, but rather there has to be a reason to choose X over Y. It's like choosing a small phone vs a large phone. One is easier to carry, the other easier to use. However, if the small phone can only text and call, while the big phone is a smart phone, there's a clear choice...
     
    ForkTheSpoonWrecker likes this.
  6. Solahma

    Solahma Star Lord

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    Falconium and skribs like this.
  7. Falconium

    Falconium Administrator Staff Member

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    Ran this thing pretty much all afternoon, and had a blast in it. Just SUCH a fun little beast, and oh so effective too.
    A few memories . . .

    [​IMG]
    I died a split-second before the final kill . . . distracted the last enemy Atlas, turned his back to my friends, he nailed me, my friends nailed his rear (which I had already cored bright orange).

    [​IMG]
    SUCH a close match. Our Mist-Lynx was stripped, he distracted the last two, while I engaged; I went in a bit too hard, and they managed to take me; but our Cicada was able to finish them off in the end.

    [​IMG]
    So sore . . . but I survived! :p :rofl: :cool:
     
  8. Oorko

    Oorko New Member

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    The 8SPL FS9-A is insane. I ran with the 1JJ version at the top of the thread :eek:

    [​IMG]
     
    The Verge likes this.
  9. Aylek

    Aylek Administrator Staff Member

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    Am I the only one using 3 JJs on this little monster?
     
  10. Falconium

    Falconium Administrator Staff Member

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    I don't see the need to use more than one. It's enough to jump up most hills (canyon and whatnot) and enough to turn and maneuver well in hot fights; and I like having as many DHS as I can, 'cause the build does run hot.
     
  11. Falconium

    Falconium Administrator Staff Member

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    [​IMG]

    Two ~900 damage at once. Great run, Leon! :thumbsup: :cigar:
     
    epikt and Cyril Ray like this.
  12. Conspiriologist

    Conspiriologist Active Member

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    Great little mech. This thing allows so much influence over a match. I'm currently pushing a 2:1 win/loss ratio with this build, PUG drop only.
     
  13. Michael

    Michael Grand Poobah

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    It is a consistent little damage dealer too. I used this mech for the inaugural PUG Life Benefactors video and it consistently puts out 500+ damage and 2+ kills per match whether I lived or died! I was quite impressed with this little thing.
     
  14. Durandal

    Durandal Min-Max Maniac

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    I did run into what I can only assume was a sync drop that had one of these guys acting as the vanguard...for two SPL Locusts o_O Was a weird combo, but it worked. Sorta. Until they a-sploded.
     
    Falconium likes this.
  15. schnaetz

    schnaetz Benefactor

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    You are not! I'm running a coolshot, though. Just to cover the heat peaks.
     
  16. rossinc

    rossinc New Member

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    This is easily one of my favorite builds. No one suspects little ol' you of being an extreme danger until it's too late.

    This is a pretty typical score.
    [​IMG]

    Moderate damage, lots of kills. Get behind an assault or heavy and you can get them in 3-4 wub-wubs. Naked cores are just candy.
     
  17. rossinc

    rossinc New Member

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    5/5,
    One of the most deadly builds I've used
     
  18. Aylek

    Aylek Administrator Staff Member

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    Sadly this thing got hit badly by the revised quirk pass, especially when it comes to heat reduction. Prior: -15% SPLas heat & -7.5% energy heat; new: -10% energy heat.

    I'd guess this one will go from top notch light mech to something mildly better than average, especially considering the hit box adjustments as well. At worst this means a free mech bay for me.
     
  19. lord_auriel

    lord_auriel Benefactor

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    let's be honest it was OP as fuck.
     
    epikt likes this.
  20. Motörhead

    Motörhead Benefactor

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    don't worry, you just got to switch to S variant if you want to keep to be an OP light, actually even more because of the range, -30% heat on a ligh is so huge :rolleyes:
     
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