BLR-1G "Epy's AlphaMaster" (4x LPLas, 3x MLas, XL370)
5/5,

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Thread in 'BLR-1G' started by Epydemic2020, Mar 12, 2015.

  1. Epydemic2020

    Epydemic2020 Well-Known Member

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    This is best not to alpha, but if you do it hits for 59 damage and only brings you heat to around 50%. This mech has nice heat reducing quirks and beam duration. After a medium laser range module the medium lasers are only 50 less range than the LPL. Mediums reach out to 350 and LPL reach out to 400. Given the quirks they share almost the same beam duration as well. Combine this with the excellent high mounted hardpoints and this mech can deal out some unmatched medium range damage.

    I recommend firing one entire torso at a time. By avoiding the ghost heat and using your 19DHS, you cool quickly and put out insane damage. Make sure that LPLs are mounted in the torso last so they get the highest vantage points.

    Only fire the arm laser if you have no obstruction as the arms are not nearly as highly mounted as the torsos.

    I already had a great brawling build (see my Battlemaster 3s) so I wanted a mech that could outclass it in some way. While the 3s is a great short range brawler, this mech can out damage it, outrange it, and outrun it, but at the cost of survivability as it requires an XL engine.
     
  2. enileph

    enileph Star Lord

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    Welcome to mechspecs.

    If you want to alpha without getting ghostheat, you can have 3x LPL instead.
    I fill the slot up with another ML, add an SRM4, and up the engine a bit for some DHS, also more armor. The Alpha, DPS and Sustained DPS is ok also.


    This is the toned down STD engine version.
     
    Last edited: Mar 13, 2015
  3. Epydemic2020

    Epydemic2020 Well-Known Member

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    3 LPL still generate ghost heat, but it is only 3.5 heat generated. That's a lot better than the ghost heat of 9.4 if you alpha with my build. I don't recommend alphaing at all with my build unless something absolutely must die and spiking the heat won't endanger you.

    Srms are nice on this build because they are actually higher than the torso. The only downside I can see with them is that the 3s has better lpl heat reduction quirks (only 2.5% better) and cooldown + range on srms. If you add in srms, perhaps the Battlemaster 3s can do it better.

    I do really like the idea of only 3 LPL. For a very long time I grappled whether or not I should make this mech:


    An alpha is not a good idea for your dps given ghost heat on either 3 or 4 LPL. I ran the numbers a while back and after heat reducing quirks this is what I think ended up being the case:
    LPL generate 1.7 damage per heat generated. Quirked out medium lasers generated 1.3 damage per heat, and the third ghost heated LPL generated 1.1 damage per heat (the fourth will be much less, but I didn't run the numbers). For maximum damage per heat generated, use as many LPL fired without ghost heat as possible.

    With a 3 LPL build (without srms) You pick up speed, you are more tempted to alpha, you have one additional DHS, and you have a little more armor at the cost of range and 6 damage off of your alpha. Not a bad alternative at all.
     
  4. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    3x LPL and 3x LLas had their ghost heat removed about two weeks ago. You can now fire 3x Large Classed Lasers without penalty. However, when you fire a fourth, it still generates the 9.4 as it did before.

    The 3x LPL, 4x MLas, STD325 looks like a DEFINITE winner in my book.

    I run plenty of 4x LPL builds (ON-1K, STK, BNC, CTF-3D) and alternating firing groups tends to leave me exposed too long for my comfort. I feel much better alpha with three (no GH) and twist away.
     
  5. Epydemic2020

    Epydemic2020 Well-Known Member

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    Wow thanks for the information @Cpt Chattahah and @enileph. As of 3/13/2015 smurfy's still doesn't show that LPL heat was removed for firing 3 at a time. I never would have known.
     
  6. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Oh, it's GLORIOUS!!! :D
     
  7. Epydemic2020

    Epydemic2020 Well-Known Member

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    Wait, are you sure of this @Cpt Chattahah ?
    I just checked on the MWO client itself and it told me "If you fire more than 2 LL at the same time you will experience a heat increase".
    If your information is accurate it seems that both the MWO client and Smurfy are slacking.
     
  8. The Verge

    The Verge Moderator Staff Member

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    I can verify this. Check the patch notes from about a month ago, they say in detail that 3x LL, ERLL, and LPL will not generate ghost heat.
     
  9. Epydemic2020

    Epydemic2020 Well-Known Member

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    "Effective immediately...

    The following Inner Sphere Large Laser systems can now fire 3 weapons simultaneously without incurring heat scale (Previous value was 2):

    Inner Sphere Large Laser
    Inner Sphere Large Pulse Laser
    Inner Sphere ER Large Laser

    Notes:
    * These changes are NOT reflected in Testing Grounds as it is a server side only temporary change.
    * The multiplier for heat scale has not changed. Firing 4 of these weapons simultaneously will incur a higher than expected heat spike. You will be penalized for firing 2 extra weapons.. not just 1.
    * The AC/2 changes have been made permanent and will be kept that way in the next patch. The heat scale removal on the AC/2s will be properly reflected in testing grounds at that point.

    Please be advised, this is temporary testing on a large scale, the effect of reduction of heat scale on weapons as we look at how the game sits now that Clan tech has been added to the game. More to come in the future.

    Current plan is to leave the IS Large Lasers in this state until the patch. If we extend the test or change any other values, we will let you know at that time.

    Have a good weekend!

    -Paul"

    They were only said to be temporary. Any update since this on whether it stuck or was removed?
    Perhaps it is s till only a client-side change, and that's why it doesn't show up on smurfy, the mechlab, or the testing grounds.
     
  10. Epydemic2020

    Epydemic2020 Well-Known Member

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    I just tested this in game.
    21% heat generated on river city night for 3 large lasers.
    Same build, same map, same location on the map, I generated 27% heat in testing grounds. These changes are currently in the game, but very stealthily implimented.

    3/13/2015
     
  11. Falconium

    Falconium Administrator Staff Member

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    They were implemented server-side only. That's why you never see any indication in the client, on Smurfy, or anywhere else that the change actually exists: because it only exists when you fire those three LLasers in a real match, i.e. on one of their servers. Otherwise, to all purposes, 3 LLasers still produce ghost heat; but when you fire them all together in game, the server basically makes an exception (an exception that is currently applying to everyone). To my knowledge, PGI still hasn't said whether they intend to keep this change on permanently (and make it visible in-client), but the duration of this test certainly seems to indicate that the change is being received positively.
     
  12. Durandal

    Durandal Min-Max Maniac

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    Based on what happened with AC2, I would expect within the next patch or two, we will see some announcement regarding whether or not the change will be permanent. I think the AC2 change went through 2 patch cycles before they said it would stick, so here's hoping.
     
  13. Epydemic2020

    Epydemic2020 Well-Known Member

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    Good call Falconium. I was able to figure that out with the help of a few mechspecers, but it certainly took me a while. I for one hope they keep it.

    If not it will certainly mess with a lot of the builds and the attempt at a competitive tier list that I recently posted.
     
  14. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Checking things out, I would say the best way to brawl around with this and still have some speed would be with a STD360, 3x LPL, 3x MLas.



    With the quirks, the cooling should be very manageable. 48pt alpha with quick duration due to quirks. MLas range matches LPL range... solid build for a ranged brawler. I dig it! Must test tonight!
     
  15. Epydemic2020

    Epydemic2020 Well-Known Member

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    I like your build.
    I tried this for a while, but it was too similar to the MPL battlemaster I had so I tried to make this one different in some way (and now I go for a big XL engine and very strong torso laser alpha like you have on yours.



    I just couldn't give up the brawlers double shield arms with the extra heatsinks. It compensates for the lack of amazing torso alpha by having that dinky little arm laser for those times you are not behind good cover but want to add some extra damage.
     
  16. Sassafras

    Sassafras MechSpecs Addict

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    Yeap, if you want decent speed in the BLR-1G, I think you give up too much going to 3+ LPLas. 2xLPLas + 5xMLas with the STD340 is very effective at medium range, decently fast, and can tank well. This is currently my favourite build on the chassis (though I drop the BAP in favor of an extra DHS).
     
    Epydemic2020 likes this.
  17. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    You can pry my third LPL from my cold, dead hands!!! :D


    Ever so slightly higher alpha, max DPS and sust DPS at the cost of arm armor.
     
  18. Sassafras

    Sassafras MechSpecs Addict

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    I guess I just really like using up all the available slots. I'll have to try 3xLPlas out, but I'll probably wind up dropping 1 DHS to add some armor back into the arms and legs as I really like having beefy arms there to help soak damage.
     
  19. Kryten 2X4B

    Kryten 2X4B Active Member

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    Have been running similar build long time before, but when the IS Laser patch came out, i just simply switched from 2lpl to 3lpl and from std engine to xl :)
    Excelent for pug, can take care of himself and survive with hp under 40%...


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    Last edited: May 28, 2015
    Sassafras likes this.
  20. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Excellent point. I'm just, as you say, addicted. :rofl:
     
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