"But, LT," you say, "the 5N is the one with slightly better quirks for a 2PPC build. The 5N gets -20% Heat Gen and 12.5% Cooldown. The 5H gets -12.5% Heat Gen and 10% Cooldown. Math. I totally understand you wanting to bring back the most amazing, competitive-level Quickdraw loadout that took the game by storm pre-quirkening! And hell, who can forget the 3PPC version we got in quirk phase round 1 before PGI eff'd over the quickdraws in phase 2 and took away everything that made them barely manageable?!" And you smart people would be correct. In fact, you would wow me with your supreme logic and deduction. However, I postulate that the key difference you are not thinking of is... This is the only Hopper with 2 high mounts. Yes, I said: (ah ah ah). You're already as tall as a skyscraper, so use that height to your maximum advantage. Plus, you get 4JJ and a bit of speed to re-position on the flanks to fire, fire away. With the extra tonnage, this build is superior to the only decent quickdraw build that was ever even nominally viable in every way comparatively (+height, +speed, +3dhs, +JJ). Use it. Run it. Love it. (or you can run a 2LPL, 4ML version instead and I won't hate you. Any other build and I shall scorn you. http://mwo.smurfy-net.de/mechlab#i=254&l=cf671baed73393e81d1f117ca9c3e603af852d61 or this http://mwo.smurfy-net.de/mechlab#i=254&l=be7dd609072b62ce34de2d7a5833268ba1954083)
well, bad luck for today ;-) PS: go try 2x ERPCC on panther ;-) edit, just noticed they nerfed erppc on panther by 12.5% (cd/heat) why do they always have to take the fun mechs away?