AS7-D-DC Chunker 2.0 (3x SRM6, 2x LLas, 2x LBX10, STD275)
5/5,

1 rating

Thread in 'AS7-D-DC' started by SniperCzar, Oct 28, 2012.

  1. SniperCzar

    SniperCzar Well-Known Member

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    As Tuku said, show me a video with plain SRMs and Artemis SRMs side by side and maybe I'll believe your "facts" but until then, I'm relying on actual firsthand experience. I have over 150,000 XP on this build and I think by now I can tell the difference.
     
  2. Spectral

    Spectral New Member

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  3. Hovertank

    Hovertank New Member

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    Tried it out. Very map dependent. Outside of 100m I find the LL is not enough. Too much armor dropped for the firepower and Artemis as well IMO.
     
  4. Tuku

    Tuku Well-Known Member

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    If they are outside of 100m you either need to close the gap or let your team mates take care of them. If you are trying to fight with the SRMs outside of 100m you are literally doing it wrong....with this build at least.
     
  5. Aware

    Aware Active Member

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    This thing is very team oriented and map dependent. I personally watched Sniper beat up 2 atlas, 2 catas, and a hunchie plus me on his side in a Hunch in the culvert on Forest Colony it was funny to say the least. They key to this build is forcing people to close inside the 100m range. It doesn't always happen but when it does....
     
  6. Marukeru

    Marukeru Benefactor

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    I played roughly a dozen matches today with a modified variant of this 'mech (A few with you Tuku).
    I swapped the LLasers for MLasers and added in a little over 100pts of armor. A bit less firepower, better heat management, and heavier armor. Overall it handles close combat very well, and is especially dangerous when running with a well planned Lance.

    When the ECM is released, I hope to find a way to fit it into this 'mech w/o too many other sacrifices. Honestly, may end up dropping the MLasers. Will allow better heat management, and with the ECM I may be able to get closer w/o worrying too much about LRMs and allow me to assist Lancemates in infiltrating enemy lines.


    Overall, I give this 'Mech Build a 5/5. Very well setup, and runs amazingly well with a coordinated team. Also allows for minor tweaks while still holding its functionality on the field.
     
  7. Drach

    Drach New Member

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    Yes I have and I went on a killing spree with it
    773 Damage 5 Kills 2 Assists, The most fun I ever had in an Atlas
     
  8. Mythweaver

    Mythweaver Advanced Member

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    This build looks outstanding! I will be trying it out, at the very least, as soon as I start buying Atlases.

    Thanks for the design.

    Mythweaver.
     
  9. skribs

    skribs Min-Max Maniac

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    This is close to what I want to do when I get a D-DC. I was looking at going MLs instead of LLs and doing ASRM6s (not sure of the engine speed, it was a while ago when I looked at it), but this is pretty much it. Had a few unit members say they liked this.

    If I went with LLs, I'd go with ER LLs and use them primarily at range or as ammo conservation. I think someone else in my unit managed to fit ER PPCs instead, maybe with ASRM4s...
     
  10. SniperCzar

    SniperCzar Well-Known Member

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    Something like this perhaps? Chunker 3.0 -



    A little light on the leg armor for some people, but it's easy enough to drop heatsinks/engine rating.
     
    Last edited by a moderator: Oct 8, 2014
  11. skribs

    skribs Min-Max Maniac

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    Yeah I almost definitely didn't have a 350. Probably a 300 with more armor. Atlai especially should have full armor (maybe a bit shaved off the legs to round down), as they are prime targets.
     
  12. SniperCzar

    SniperCzar Well-Known Member

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    I've gotten so used to the shoulder charge into shotgun massacre on my Atlas that I've practically forgotten how to fight at range :p

    Hence the in-your-face choice of engine size and armor trimming.
     
  13. The7Sins

    The7Sins Well-Known Member

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    I just made the same build but I used the AS7-RS.

    Less firepower but more sustained DPS. Also max armour, STD 335 engine, AMS, and runs far more cooler.

    Your other build is far too reckless, if a scout (or anyone else for that matter) found out that your legs are only 26 then expect to stop walkin'. I heard from quite a few people on this forum aim for the legs sometimes (either for the hell of it or because they know ammo is in there).

    Or if you really want to keep the first design then;

    More armour, better HE, and ECM.
     
    Last edited by a moderator: Oct 8, 2014
  14. SniperCzar

    SniperCzar Well-Known Member

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    As far as I can remember I've only ever had a leg drop below orange health once on the 3.0, and that was a stray shot from a 6 PPC Stalker. Because the max possible armor is so high on the legs, they have an absolutely massive amount of internal structure. Legging my Atlas takes an amount of damage that's only a stone's throw away from a stock Catapult's center torso, I think it's 10 points more damage on the Catapult, and that's on one leg. In exchange, I get a fantastic amount of firepower and the ability to crit anything I expose within seconds, without sacrificing mobility. If anything I want to get shot in my arms and legs, as that just gives me more time to run up and punch someone in the face with my torso mounted weapons. Not everyone's cup of tea I understand, but it's always worked pretty well for me.
     
  15. Aedon Blaire

    Aedon Blaire Active Member

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    I ran this with a slightly altered build to fit in ECM, similar to what was posted earlier. Only thing I find it requires is a buddy in a MED/LIGHT in case you come across a scout.



    This thing was FUN. It's range dependent, sure, but the ECM helps with that a bit, and lance support soaks up any other deficiency this thing might have. In PUGs, I was able to simply play defense for the team and that still saw plenty of combat and kills. This is my favorite Atlas thus far, so this gets 5 stars from me for giving me the base idea.

    EDIT: I will say, the ammo count on this particular loadout makes me worry that it won't be as viable once 12v12 comes out.
     
    Last edited by a moderator: Oct 8, 2014
  16. greenbeard

    greenbeard Active Member

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    Way slow and needs more ammo.
     
  17. ReconSaint

    ReconSaint Star Lord

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    Did you look at some of the other builds or did you just look at the first one and go?


    This is the build I use on my D-DC and it has not changed since closed beta.

     
    Last edited by a moderator: Oct 8, 2014
  18. greenbeard

    greenbeard Active Member

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    Mostly to the OP, as I was in a nice birthday drunk at the time. But honestly, I prefer another rack of ammo for the LBX, as I use streaks and LL's. Also, I would imagine packing SRM ammo in the chest without C.A.S.E. seems to be a big hazard IMO.



    being a streak whore, I chose the BAP to deal with ECM's, but AMS is damn near essential in an assault. But mainly I just love shredding mechs with double barrel action and licking out the LL's. I'm also terrible with SRM's so there. :)
     
    Last edited by a moderator: Oct 8, 2014
  19. ReconSaint

    ReconSaint Star Lord

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    Yeah with SRMs the way they are right now, I cant say that Ive used my old chunker much. Never had a problem with the ammo in the chest either. Ive got enough armor to back it up lol.
     
  20. ReconSaint

    ReconSaint Star Lord

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    This is the most fearsome Builds to have on the D-DC



    Updated to final product.
     
    Last edited: Feb 15, 2016
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