What other Online Games besides MWO do you else play?

Thread in 'Off Topic Discussion' started by Blagg Zear, Sep 14, 2013.

  1. Remarius

    Remarius Star Lord

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    How easy is it to get into as wouldn't mind trying it?
     
  2. PyckenZot

    PyckenZot Benefactor

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    @Remarius Less arcade than WoT, but just as much a grindfest.
     
  3. WhoopieMonster

    WhoopieMonster Advanced Member

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    @Remarius, the game is easy to pick up. Each nation that currently has ground forces comes with 2 or more free tanks, often light tanks.
    I'll do a brief pro-cons list and then if you've any more questions I will go into some detail.

    Pros
    • No HPs, great damage model.
    • Graphics are excellent (Tanks lose armor plates, pen holes, get dusty and covered in dirt. Ground is deformable)
    • Battlefield feels alive (AI tanks help, planes fly over, arty flattens buildings, etc..)
    • Massive variation in objectives (Generally there is between 1 - 3 capture points)
    • Random events during battle. Capture the downed plane, destroy enemy reinforcements
    • Earn enough points and you can go fly a fighter, ground attack or bomber (also a con..)
    • You can aid paltoons tanks being reparied (assuming you have a repair kit)
    • You can tow disabled/stuck/flipped friendly tanks.
    • Large variation in vehicles, light, medium, heavy tanks. Tank Destroyers and Selfpropelled AA.
    • Lose all your tanks and you can quit and start a new battle straight away. No waiting for tanks to return to hanger
    • You can rearm your tank or repair without a repair kit in a cap point.
    Cons
    • Can get one shot, if to many crew die or ammo/fuel/engine/radiators explode.
    • You need to learn the internal layout of each tank, otherwise you can consistantly pen but do no real damage. Damage cam is very hand for this it shows where your round penetrated and what vital components it hit, if any.
    • Early on crew are very squishy until you level the vitality attribute (A must for gunner and loader early on).
    • AI tanks are more of a nuisance than a real threat.
    • Team killing is largely unpunished and frustrating as fuck.
    • No daily x2 instead you get a random reward each day, which gets better if you login every day. But they can be be used up on a loss. (I've lost a game with a 300% xp bonus and gotten 4k xp, won a game with a 300% xp bonus and got 16k xp. Without premium time).
    • No repair kit or fire extinguisher on new tanks. So possible to get crippled and have to abanodon early on. Always research repair first.
    • Loads of ammo types and no real explination on how they work without getting off your arse and finding out.
    • Some nations have very small tech trees forcing you to research/buy tanks you do not want to progress to the next tier.
    • Human planes are like WoT arty on roids. Out of no where you can just get bombed/rocket and you have next to no defense against it.
    • If you fly a plane your leave your tank unmanned on the battle field. Makes for easy pickings.
    • Artlilery is far to spammy. Once unlocked you can spam 3 artilery calls and earn more during the battle. It is also too effective imo.
    • Each tank has a battle rating, so if you are not careful it is possible to unlock a high battle rating tank which will then drag all your shit tanks up and you may end up completely outclassed during the battle.
    • You need to research and buy 6 tanks at each tier level before you can move on to the next level. Sucks if you don't want any more particular tanks or SPAA.
    The current game seems to favour early tech Americans, M4 Sherman just eats other tanks with its HEAT rounds. Russians are also pretty good with their T34. Germans really struggle early on IMO, although they have very good guns for the most part their front hull armor is very poor and they have an annoying habbit of storing ammo at the front of the fucking tank, so a central frontal penetration tends to make them explode.

    Germans and Russains have the most choice though, so are your best bet if you want to avoid playing AA. America should be getting Tank Destroyers in the next patch, no eta that I am aware of.

    Overall, it is a very good game and has kept my attention pretty well.

    Sorry for the brain explosion, I'm just writting it as it pops into my little brain :D

    @PyckenZot, the grind only really kicks in at T3 imo. I've got T3 germans and nearly all T3 yanks. Not touched Russian tanks.
     
    The Verge, PyckenZot and Remarius like this.
  4. Remarius

    Remarius Star Lord

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    Wow brilliant summary Whoopie!
     
  5. Remarius

    Remarius Star Lord

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    @WhoopieMonster Mind giving me a suggested order to level up tanks if going German?
     
  6. WhoopieMonster

    WhoopieMonster Advanced Member

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    @Remarius, I'll do some research for you when I get home. It really depends on your play style and merging that with the appropriate battle rated tanks.

    There are currently three different difficulty modes in Warthunder.

    Blurb taken from here: http://wiki.warthunder.com/index.php?title=Category:Game_modes

    I would strongly recommend arcade mode while you get used to the game, the queue times are also the shortest by a very long way. But it is cool to line up along side fellow german tanks and take on a variety of Russian or American tanks.

    In arcade mode you get 3 respawns, but certain tanks are also limited to a number of respawns. Heavies for example typically do not get any respawns, so once that tank is destroyed then you cannot use it again in that battle. Because you have 3 respawns in arcade mode your battle rating is calculated based on the three highest rated units in your selection. Initially I do not think there are any tanks in the lower tiers that are greatly higher than those around it so I wouldn't worry about it just yet!
     
  7. PyckenZot

    PyckenZot Benefactor

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    Be also aware that the loss of the leading indicator is a HUGE difference in realistic. You have to determine range, transversal, gun elevation,... challenging but rewarding :)
     
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  8. WhoopieMonster

    WhoopieMonster Advanced Member

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    This. It cannot be overstated just how much harder the lack of a leading indicator is. Each shell size and type will fly differently and require a different level of leading mastering this is both difficult and rewarding, as PyckenZot pointed out :)
     
  9. The Verge

    The Verge Moderator Staff Member

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    I also play Warthunder. Early German tanks all have very flat armor. Easy to pen the turret, and if you can't pen, but you have a large, 75mm+ gun, just using High Explosive against the turret, fragments will pen the top armor of the tank, killing the crew. That, or exploding fragments under the tank, and penetrating the underside of the tank, causing death AND fire, bc German tanks have the fuel at the very bottom of the tank.

    This is what I think the order for the German T1 tanks are in WarThunder.
    1. Pz 38(t) A and F (great guns, great reload, and a high turret make it a great sniper)
    2. Pz II C and F (20mm autocannons, and quick speed let you engage when you want.)
    3. Pz III series (better guns, but bad armor)
    4. Pz IV series (bigger, less pen guns, and same bad armor as the III series)
    5. Stug III A (bad pen, unless using good ammo, fast reload)
    6. Flak Pz I and Gepard. (SPAA guns, great against aircraft, bad against tanks.)
     
  10. WhoopieMonster

    WhoopieMonster Advanced Member

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    Vergere's list is pretty solid. I would say that there are enough German tanks to completely avoid the SPAA line if you should so wish. You will not need any AA to get all the way to German T5 tanks.

    Tiger and Panther tanks more than make up for the shitty early game German tanks.
     
  11. The Verge

    The Verge Moderator Staff Member

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    Funny thing is, the Wirbelwind is a really good SPAA gun, and it's T2. 4x 20mm cannons are great against aircraft, and can easily deal with light tanks, if you have the right ammo.

    http://en.wikipedia.org/wiki/Wirbelwind
     
  12. Remarius

    Remarius Star Lord

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    Odd questions as I've just done a couple of battles in the starter German tank and a few in some English biplanes.

    How do you get skillpoints in the planes as I don't seem to get any but seem to get plenty on tanks? Vice versa my tank development seems to be very sloooow whereas I've already got several new planes to play with.

    I presume that I ignore the scaling of skill points for tanks and just pour every point into vitality for the moment?

    Is there any point to firing unless you get a green or yellow indicator? Struggling desperately to find any unless I'm behind them and even then I can fire repeatedly into a green spot and it doesn't seem to do much.

    At what point should I get new crews?

    Rather confused....
     
  13. The Verge

    The Verge Moderator Staff Member

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    Recommend watching this, His series continues onto multipule videos, and it explains a lot
     
    Remarius likes this.
  14. Soranth

    Soranth Junior Member

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    To my opinion, War thunder is a great game for planes real good, but for tank ground forces is for me a total failure, no fun, for me ground forces is the world of warplane of the tank games, a big fail.

    Planes games -> War thunder
    Tank games -> Word of tanks or perhaps Armored Warfare when it ll be release.
     
  15. The Verge

    The Verge Moderator Staff Member

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    I really disagree. Ground Forces is way better realistic and simulator than World of Tanks. World of Tanks if more fun if you like arcade games, but if your a history buff or just love to customize your tanks, War Thunder all the way.
     
  16. Falconium

    Falconium Administrator Staff Member

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    I play SMITE when I'm not playing MWO . . . first ever MOBA for me, and I'm liking it alot. :) :thumbsup:
     
  17. Remarius

    Remarius Star Lord

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    Slightly confused over how many crews I need and how the game determines my BR - it automatically trains the Stug IIIA and I didn't notice it had a BR of 2.3 until I bought it. I've "retired" it so can I presume it doesn't get factored into who I fight?

    I'm currently using the Pz 38(t) A, Pz II C free premium you get then the Pz II C (Reserve). I have a crew trained for the Pz II C premium and reserves, with another for the Pz 38(t) A and Stug. Can I presume I get to bring 1 tank per crew then just "reserve" tanks or backup ones I've bought?
     
  18. The Verge

    The Verge Moderator Staff Member

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    Battle Rating is a Per Vehicle rating. The more tanks you have of a similar BR, the more likely you will meet people with the same BR.

    So if you don't have a crew in the Stug, then it's BR isn't in effect. As for how many crews you "Need" I think you have 5 to start with, and that should be more than enough. You can train your crews with silver, and you can even elite your crews with extra silver, once the crew gets above a specific rating, usually 200.

    As for tanks, some tanks get a reserve number, depending on the game mode. In arcade, most tanks will have 2 spawns. Some only have one. You can also get "talismans" that let you bring in one for sure backup of a specific tank, but they cost gold. And besides, you still have 4 other crews after your first tank dies, so it's not a huge deal.
     
  19. Motörhead

    Motörhead Benefactor

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    Anyone playing the new Unreal Tournament alpha?

    I used to be a beast, but now I am wasted in a matter of seconds, old games were really harder :D
     
    Soy likes this.
  20. Remarius

    Remarius Star Lord

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