Quirks: Acceleration Rate (All Speeds) +25% Deceleration Rate (All Speeds) +50% Turn Rate (All Speeds) +10% Additional Armour (CT) +8 Additional Armour (LT) +5 Additional Armour (RT) +5 Additional Armour (LA) +4 Additional Armour (RA) +4 Additional Armour (LL) +8 Additional Armour (RL) +8 Additional Structure (CT) +12 Additional Structure (LT) +10 Additional Structure (RT) +10 Additional Structure (LL) +8 Additional Structure (RL) +8 Ballistic Range +20% Energy Range +50% Laser Duration -10% Machine Gun ROF +20% there just quiet a few option for this locust and only the range-quirk is really good. 2xMPL is only locical i think. I wonder if the new armor and structur quirks are exclusive for this locust or if the other variant get them, too.
Been trying to make something of this mech besides this, but none seem to perform as well as this simple build.
These things are just two bucks?? ballistic quirk is 20%? sheesh, off to theory craft Hmmm...not a fan of the locust having grinded my PB out to the extra module...but....50% energy range???????? with my LPL module, thats 601 meter range, optimal range? NOT extended range?? really?? thats 1168 max range? am i reading that correctly?
Just checked out mine with a tag in it..............1136 meters! You can stay out of range and tag the hell outta mechs
5/5, this is thee build for this locust several 500+ damage battles with a five kill right as I got basics in it. Its on sale for 2 bucks.....really...what a hoot I only modded the original build to full armor in the arms and whats left over for the head.