\o/ So here it is, ladies and gentlemen, the Adder you've always wanted! Nothing special to say, just poke and do your best not to be the primary target, and you'll be the terror of the battlefield. Omnipods options: On side torsos I recommend the Bs for a small heat gen quirk (-2% each) ; alternatively As give you a cooldown bonus (-2% each) but the mech is already hot, you can't really benefit from cooldown on the long run. B right arm (-2% cooldown) and D left arm (-6% duration) are the only arm omnipods with laser quirks and are obvious choices. CT and legs are personnal preference, since none of those omnipods gives laser related quirks. NB: some free tonnage left (0.3t), you can shave a significant amount of head and arm armor to mount an additionnal DHS or a TC.
That's a lot of heat imo. I love my 4 MPL ADR I've been using since they were launched but 5 just seems too much.
True it's hot. But from the drops I had today I found it pretty manageable (and I kept dropping on Caustic Valley, which makes a good crash test), as long as you're not forced into a sustained fight. With a 40% heat rise from a single alpha, you certainly need fire discipline and some cool-off time. And since the Adder can't take much damage, I prefer to minimize exposure and go for the highest alpha. I find this build pretty reliable, my damage output is consistent at 400-500ish (plouf, plouf, plouf). Those are not great numbers, and I don't think you can achieve massive damage if the other players are half decent, but it's solid enough.
I suppose its a playstyle thing. For me the Adder has always been about that sustained damage. Firing repeatedly as you weave around pilots engaging others. It gained a lot of survivability with the quirk changes.
Oh look! It's exactly like that urban mech that kicks A**. It's even got the same speed and firepower!!