WHK-P Lightshow (4x cLPL)
4/5,

1 rating

Thread in 'Warhawk Omni Builds' started by riT-k0MA, Jul 20, 2014.

  1. riT-k0MA

    riT-k0MA Benefactor

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    Yup, I'm using the same weapon layout as the Awesome build by the same name. It seems to works well. I never seem to overheat, so I think that I'll swap a heatsink or two for a BAP / Targeting Computer once they're activated.

     
    Last edited by a moderator: Oct 4, 2014
  2. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    TCs and BAP are already activated.
     
  3. riT-k0MA

    riT-k0MA Benefactor

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    Looks like Smurfy needs to update some tooltips :cool:
     
  4. Motörhead

    Motörhead Benefactor

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    not bad....if you don't mind having 3 on the same arm, you can get +15% more cooldown for 3 of the lasers using the B.
     
    Last edited: Mar 2, 2015
  5. riT-k0MA

    riT-k0MA Benefactor

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    Isn't that a 15% penalty to cooldown with that arm?
     
  6. Motörhead

    Motörhead Benefactor

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    Can't find the list anymore but if so ignore my post ofc. :D
     
  7. Marduk

    Marduk New Member

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    Its indeed a penalty not a bonus. :)

    Btw this is my take on this build:


    All the omnipods are PRIME.
    Theres TC4 if you dont like it you can remove it and add more DHS.
    I think the SRM6 will come in handy for some added close range punch.
    Same situation with the AMS as with the TC. If you dont like it remove it and use the tonnage on something else. I personnaly preffer AMS with the amounts of LRM boats running around these days and as a WHK youre big fat target for them.

    /Mard
     
    Last edited by a moderator: Oct 4, 2014
  8. Icepick

    Icepick New Member

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    This one is a bit hotter, but punches harder. You get one alpha, but as long as you stay on the left arm heat will (usually) stay neutral in a knife fight.



    All I did was put a TC2 in the CT, add a ERML in the right arm, and drop a few sinks. With the CLPL weapon module, it reaches out to almost 700m.
     
    Last edited by a moderator: Oct 4, 2014
  9. Sir Tiddles

    Sir Tiddles Active Member

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    I'd drop some heatsinks and get a narc and targeting computer. Both are extremely helpful :-D

     
    Last edited by a moderator: Oct 4, 2014
  10. Excalibaard

    Excalibaard 101 010 Staff Member

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    What I'm planning to use, i want the 10% xp bonus and this looks hella fun! Includes a TC2.
     
    Last edited: Oct 4, 2014
  11. Phra

    Phra Junior Member

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    My version, can swap to TC2 for 1 more tons of SRM, but I seldom use it, just there for when it's absolutely needed.

     
  12. SparePartsBin

    SparePartsBin Active Member

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    I like this build best as it has SRMs and AMS.
     
  13. Vundar

    Vundar Well-Known Member

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    4/5,
    Effective and solid. I leave one of my Warhawks with this setup on it. I don't like it quite as much as some of the LRM setups, but it can apply damage effectively at longer ranges than the LRMS can reach.
     
  14. Motörhead

    Motörhead Benefactor

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    Good with new quirks, I run TC1 and cAP or TC2 in the CT.
     
  15. Remarius

    Remarius Star Lord

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    Why the cAP out of interest on this mech?
     
  16. Motörhead

    Motörhead Benefactor

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    Mostly because I like the target information gathering speed and distance bonus over the small bonuses TC2 gives over TC1 in these aspects, plus being able to counter ECM never hurts in any mech.

    TC1+cAP vs TC2:

    47,5% faster locks vs 32,5%
    27,5% sensor range boost vs 3,25%
     
    Last edited: Jul 26, 2015
    Remarius and Aylek like this.
  17. Remarius

    Remarius Star Lord

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    Yeah I use cAP's quite a lot and don't even mind the fixed ones tbh - just not used to the idea of it on a mid range sloooooooooowwwwww mech. ;)
     
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