Spoiler: Build Code AP4L<0^1p614L7|hBqg0:N7|mB|TR|hRr01IL7|<C|<C|XR|lRs01ML7|kB|kB|kB|kB|kB|kB|TRto0NL7uo0OL7vB0HL7w:0:0:0 Spoiler: Weapon Groups LMB - SRM6 RMB - ERSL AUX MB1 - ERLL & Gauss AUX MB2 - Gauss
Actually like the idea with Gauss. ALWAYS keep the torso in full health though. My version. Careful with the AC2 version as it can get hot. But it maybe the more fun version to use.
How do you weapon group this personally? I can't seem to find an effective way to control this. Also, grouping the ERLL and Gauss together means that with horizontal targets you're generating unnecessary heat because you need to lead targets with the gauss.
Exactly. I wouldn't really be able to play this game as well without a mouse that has 4 buttons (5 if you include the middle mouse button) I updated the op so you can see some weapon group ideas.
"group for er large laser and gauss" is a BAD idea. Gauss need charging, so gun is still charging when ERLL is burning. People would be out of the way from the gauss.
Try to envision how others can do things, or other ways things can be done. What you are saying strikes me very oddly. Let me explain. This build already included a group for just the gauss alone for reasons as such as you have stated. This build allows for you to shoot any weapon you want, whether it be JUST the laser, or JUST the gauss, or BOTH at the same time. The weapon groups I have allow me to do all of these things. The group for er large laser & gauss can essentially act as JUST a group for the er large laser... you can simply TAP the button to fire ONLY the laser and negate the gauss charge. This way, you essentially have a group for the gauss and a group for the laser, but if you hold the button down a little longer you shoot them with a charged gauss bullet right after the laser. Sure you can add an extra key for just the laser by itself if you can't trust yourself not to hold it and shoot the gauss for no reason. *I didn't think I would need to clarify this so much. If you actually tried the build yourself you could easily see what I'm talking about. *This is how the build is generally supposed to be used. You will be mixing it up between just the laser, just the gauss, and the laser and gauss at the same time depending on the situation.
Gentlemen, this is a free forum that facilitates discussion. Not everyone will have the same opinion and that's okay!
What he was trying to point out is that once the laser hits, people will torso twist away, meaning the gauss will not hit the same location the laser did. You could drop the gauss from weapon group 3, since the gauss has it's own weapon group. You could still fire both weapons at the same time with the weapon groups you've listed. Weapon groups and button selection are highly personal things. There's no reason to be upset over them, since people will likely set their own anyways, no matter what ones are listed with the build.
The reason why I replied that way is because I honestly thought I'm being trolled. I figured this discussion would evolve into me having to describe almost exactly how I use this loadout, and of course it pretty much did. This is how I do it. Excalibaard asked me how I grouped my weapons, and I offered help/advice. If someone would personally reserve a weapon group for only the er large laser, then that's fine. They can without doubt suggest this in a more constructive manner. There is likely misunderstanding / miscommunication at play here, and for this I'm sorry. I personally do not use the er large laser in its own group, it is tied to the gauss for this mech/loadout. (Although I thought I was being trolled); Here's why you guys aren't making too much sense to me right now: - I know what you guys are talking about in regards to sometimes a mech can turn or move before the gauss charges. That's why the developers have allowed you to cancel out the gauss bullet by releasing (or holding for an extended time) the button which fires gauss. That's also why I have always included a group for just the gauss, as there are times you want to hit them with the gauss (rather than the laser) before they are able to move. I have always acknowledged this. - If you think your enemy may move/turn after being hit with the laser, just fire the gauss without the laser. People know when to shoot both laser n gauss, when to pull off and fire only the laser, or shoot the gauss without the laser. - Yes you could still fire them both at the same time if you don't map them to the same key, but why not (for those moments you want to be firing both at the same time, which will be often, I assure you) map them to the same key? - If you drop the gauss from weapon group three, you may have to put extra pressure on your mouse to hit another button when firing both laser and gauss at long range and this may destabilize aim. - If you map the er large laser to its own key, you'll have to find said key on the keyboard, which may be less efficient for some people. - You are basically telling all people with gauss in their loadouts not to ever map gauss with another key, or even alpha strike with a gauss in their loadout because the other weapons will hit before the gauss (thus apparently making the gauss useless? lol no.) - I humbly just don't get why you guys are so averse to alpha striking lasers with a gauss. It's not as scary as you're making it out to be. It's honestly not hard to even shoot light mechs speeding past you with a gauss. I have shot light mechs speeding past me with the gauss (and laser at the same time, on this very same mech and loadout) pretty much all the time. Thank You for sharing your words with me. After all this, if you still think the loadout / weapon group ideas are bad, then that's fine. There's not much else I can do for you.
Oh, if you would consider using macro then that might be your perfect answer (I don't use macro so I can't test) Set the ERLL on the release of the Gauss on a macro, so you get the LL burn just as the Gauss hit. FYI, I don't like to longpost, so most of my comments are short and straight forward to the point. Not trolling you or anything, just offering my advice.
Interesting. I personally don't macro, either. This is honestly what I already do, but without macro. For example, say if there is a mech, at range, which I know will quickly move once the laser hits them. I will be hitting them with the gauss first - for the gauss surprise - and then hit the laser right after and keep that laser on them for as long as I can before they are finally in cover. EDIT* According to the devs terms isn't macro cheating? I'll start a new thread about this somewhere, or join one that has already been made