Clan UAC10 patch change

Thread in 'MechWarrior Online' started by Tank the Frank, Jul 19, 2016.

  1. Tank the Frank

    Tank the Frank Benefactor

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    Just read the following in the release notes for the upcoming patch:

    Gameplay Fixes and Changes

    • Clan Ultra AC/10: Fixed an issue where firing 4 UAC/10s simultaneously would not incur the intended heat scale penalty.

    What is the implication of the fix? Quad UAC10 builds running hotter?
     
  2. Excalibaard

    Excalibaard 101 010 Staff Member

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    People who alpha them will get a hotter experience. When you fire them 2 by 2, which most people do anyway, there shouldn't be very much difference.
     
  3. enileph

    enileph Star Lord

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    also 4x cAC10 is still unaffacted with super low heat.
     
  4. So, is Ghost Heat for 4x cUAC10 getting retuned or was this a coding mistake that has been in the game for 2+ years and now is finally getting fixed to implement the ghost heat indicated on Smurfy?

    12% increase, if there was no ghost heat before.
    Cool. (pun intended)
     
  5. Tank the Frank

    Tank the Frank Benefactor

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    Personally I had a feeling they might nerf the UAC10 a bit to reign in the KDK-3s that have been running amok. I'm hoping that it doesn't make too much difference as I use it on my bear and one of my direwolf variants (and I like it a lot).
     
  6. Aramuside

    Aramuside Star Lord

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    I didn't even know this bug existed but talking to a few KDK-3 pilots they certainly did.
     
  7. • Clan Ultra AC/10: Fixed an issue where firing 4 UAC/10s simultaneously would not incur the intended heat scale penalty.

    Translated, totally rework the heatscale.

    cUAC10 : cUA20
    3.00
    6.00 : 7.00
    17.10
    33.60 : 30.80
    56.85
    86.85 : 75.60
    125.85
    178.35 : 145.60
    248.85
    341.85 : 247.10
    479.85
    707.85 : 380.10

    So, for 8 more tons and two ballistic hard points, you get penalized by a lot more?

    I think I am going to try and get a refund for Night Gyr.

    Thank you Smurfy.
    http://mwo.smurfy-net.de/equipment#weapon_heatscale
     
    Last edited: Jul 20, 2016
  8. Shock

    Shock Patron of the Underdog Staff Member

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    That's an absurd heat curve. Ridiculous
     
  9. Even if you have just two, be very, very careful about double tapping.
     
  10. Aramuside

    Aramuside Star Lord

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    I'm not entirely surprised as KDK-3's were obscene - essentially invalidating every other assault.
     
  11. enileph

    enileph Star Lord

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    Not sure if double tap would start ghost heat though.
     
  12. Apparently it is not supposed to, but currently it is bugged.

    Probably has been bugged for a while (2 years?), but the ghost heat was so low on 10's that it usually wasn't noticed.

    Exception being Solahma's 5xUAC10.
     
  13. Shock

    Shock Patron of the Underdog Staff Member

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    Double-tap bug getting fixed tomorrow.
     
    Aramuside likes this.
  14. Aramuside

    Aramuside Star Lord

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    My hunchback IIC with dual UAC10 's I'm levelling runs rather hot now as soon as I double tap..... was too terrified to unleash my full firepower much ... ;)
     
  15. Excalibaard

    Excalibaard 101 010 Staff Member

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    hotfix fixes problems with double tap being considered as multiple weapons.
     
  16. It is now working as intended.

    So how long was that bug in place?
     
  17. Excalibaard

    Excalibaard 101 010 Staff Member

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    Haven't noticed it with UAC5s, so i suppose it was cUAC10 exclusive. Since practically no one used cUAC10s until the KDK-3... probably since its implementation.
     
  18. Aramuside

    Aramuside Star Lord

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    Well we used UAC 10's on HB IIC's a lot but as just two of them it was never noticed I guess.
     
  19. Excalibaard

    Excalibaard 101 010 Staff Member

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    besides that, ghost heat for UAC10s didn't exist before 19-7 patch, so even if it triggered it, it would have no effect :D
     
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